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(+1)

Did not expect to see a roguelike coming into this round - but I'm glad I did! The ring idea is super fun. I feel like some of the balancing is a bit off, like how the mountain climb is significantly harder than the dash and yet they are the same reward proportionate to their length. Also I think the spider ring needs a buff because I got really excited but it was honestly worse than not having it. I had a lot of fun with this, well done!

(+1)

Not to defend on behalf of the author, but just felt like chiming in that actually I really liked how some challenges actually are impossible.. until you the the right stack of rings. Forces you to think about that and not just the events in isolation.

In my case I never had too much trouble with the mountain, but I ran into sprint once when it was impossible to keep up, and then quickly it was the high jump that had me out to dry. One ring (walk on walks) suddenly changed all that, which also gave it that spark of actually discovering something.

(+1)

Totally agree and see your point! For me it just ended up I’d have like three options that repeated that I wouldn’t be able to complete with my current build, which was not ideal. Having some sort of loadout of events to plan ahead for might actually be a good addition, that way I don’t pick a ring that will screw me over for the next event or spend my money on the wrong thing.

I did think of adding a map (in the style of Slay the Spire) where you could see the upcoming events but in the end it did not get prioritized, that probably would make it a bit easier to plan ahead and choose what events to do or what fouls to take to get to a shop.

For the spider ring, yes that one is only useful when you have a build focused on the high jump. I did nerf it a bit before submitting because it made the event too easy.

Thanks for playing and all the feedback! ⭐