On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for playing and the feedback Teluri! I fully agree with your observations, most folks have said the same thing about the platforming control. I intended to splash some colour into my textures, which are currently only greyscale, calculated from neutral lighting, sadly I ran out of time though, so they are just greyscale multiplied with a flat colour. It's made worse by the extremely low resolution which is not at all an effect I wanted, I intended the game to be full resolution. The textures are actually 1024^2. The lights are also pretty contrived, and my biggest gripe with my lighting is that my interiors are barely touched by light sources, and are mostly ambient, and given that most of my texturing is done by normal maps, makes it look very dull and flat indeed. The aesthetics suffered mostly due to my running out of time, I might continue though and attend to these weak points for a more developed release. Cheers for the feedback!

(+1)

oh i see. to be fair, i think your textures are fines overall, the normal maps does the job well, what i was talking about is just some specific textures that are too subtle to be visible through the low res. imo you could definitively try to go for a 50% res, imo low res does wonder to sell a mood, especially in combo with the rest of the visuals. (oh, by res i do mean the “pixel size”, not the screen size, just to be sure)

Thanks, nah honestly the low resolution thing is a bug :D 
If you check out the screenshots of this submission it's way sharper. Maybe one day I'll go for the lo-fi, quantised, abstract kind of aesthetic, but I usually like to stick to medium fidelity.