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This is one of the best looking games in the jam from a graphical perspective. The graphics are reminiscent of many early 3D games. Tomb Raider, on my Dreamcast comes to mind. 

On the other hand though, the character models and animations are obviously a lot more detailed. While this could have been a problem, the lowered resolution creates the impression that they are worse than they actually are. Great move, weirdly enough!

If there is one deal breaker in this game, It's the lack of checkpoints. I managed to get just past the river after many trials and tribulations. The fact that there are no checkpoints, combined with the lack of health bar, makes it seem very random to the player when they die. There were times when I though I was playing perfectly, when suddenly I entered the T Pose of death. It made the combat seem more luck-based rather than skill-based, which is a shame.

I loved the use of music. The dubstep was a perfect fit. As someone who also learned blender for the first time in this jam, you seemed to learn much faster than I did! Environments and stuff looked great, and it helped to create a very coherent package.

Overall, this was a great game, as have been your previous ones. Well done, and good luck!

Thank you! I think I'd need better modeling knowledge to make truly low poly models that actually look like what they're supposed to be in the short duration of the jam. I'm really amazed by how few polygons developers got away with during those times!

I considered adding checkpoints, but wasn't sure how to do it in UE4, and it would also kind of break one of the three endings. I think it'd ultimately have been better to try anyway even with the weird interaction with Ending 2, since I had a small bit of time left!

I also definitely need to figure out UMG so I can actually add health bars next time, if I keep using the engine. I can see how it probably was very unclear from a gameplay point of view without those.

I hope you still had some fun with it despite these faults!

I'm glad I found that song, especially since it (completely unintentionally) seems to fit the tempo of Airi's stealth animation very well.

The models themselves are actually done in ZBrush, which I keep learning and then getting rusty in with alternating use and disuse... I don't think I could have made them with Blender in that timeframe, though.

I learned to animate in Blender using a nice paid video tutorial training series I'd gotten from a friend, which definitely helped with speed I think!

Thank you very much! SBIG has definitely been my favourite jam so far, thanks for the three times you've held it! I hope this jam returns 2020 and I can join again!