I don’t mind Jill! Or well, I did mind a bit when she talked over NPC:s and useful information. So a little tweak for her to fill the time between fights and useful talk when the player is just exploring or even better when lost, would have been great. If she could have commented on what the player was doing, like “Oh so you figured out how to open doors, congratulations to you” when the player did such etc. That would have been even better.
The idea of getting xp for walking about and 1xp for revisiting places I’d been was an interesting concept, but perhaps the 1xp and 10xp walking effects could have been toned down a bit.
I’m not sure I could level up, it sort of looked like I should have been able, but I couldn’t interact with the portraits. I also for a while didn’t understand that I needed to open them up (since I hadn’t needed to look at them before) to do that.
The movement was nice and camera and art and everything.
As for the combat, I’m not sure if I was meant to dance around the enemies but at least with instant movement I didn’t feel like I had much of a chance without being hit first.
I also feel like while moving about in the dungeon that at times I got teleported to other locations though I didn’t notice any teleporter. Perhaps this was as intended, but it was desorientering and about 7 minutes in I ended up where it felt like I had been before. In a small area with no apparent exits. I’m probably missing something, but it also felt like something was broken with the game there. So I gave up, and with no saves I felt like that would have to be it.
Which really is a pity, because the game looks great. Has a lot of cool stuff in it, it seems and it would have been fun to explore it some more.
Playthrough (didn’t get very far): https://youtu.be/6bD9ogJAQUc