Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing and the feedback! Even with a play through video.

There will be more of a dialogue between Jake and Jil and no longer the constant banter. Seeing the video you did level up and could have added some skill points you even start with 3 (it is mentioned in the first "Welcome" dialogue. Due to some scaling issue you need to be very precise when you hit the "+" button. You need to hit the center of + sign. That you can't open the inventory/stats window by clicking on the portraits is an oversight on my behalf. During testing I mostly played keyboard only (except the skill increase).

For combat. Yes you can dance and I want to extend the "AI" to make that more interessting/challening but could not do that in time. The combat needs more polish in general.

And yes you will get through some invisible teleporters but the last one tries to teleport you to an invalid tile  and fails. Looks like that I some how fat fingered the target position which points to a three digit x position but the levels are just 32x32 each. Next you would have been transported to a room with a small trapdoor puzzle (for the jam it was tuned to be very easy). I posted a link to a speedrun (shortest route) of a bug fixed version of this.

Thanks for the feedback and the VOD!

(+1)

Ah I didn’t notice that I managed to register some level up clicks at all I just clicked a bunch and it didn’t seem like anything happened :) Perhaps there could be a stronger visual effect too on those that you have leveled up in this session.

It might be that it was easier dancing about in fights with smooth transitions, but it was really hard with instant transitions (that I accidentally turned on and promptly forgot about, or was it enabled from start?)

My gamer brain is also very much “Why you show me text. This looks cool. I want to play and explore.” So I probably didn’t read it that well. If you are going to continue work on the game, I would urge some kind of effect on the portrait that nudges and reminds the player that they have unspent level up points.