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1. Yup. Zekari's boosts are permanent. (I probably should add the word, permanently to it.) 

2. Nope. Definitely thought I fixed that. Valeria should have far more HP, not sure why it's capping at 100... (Are other characters having the same issue?)

3. Thank you! I'll work on adding those in. (Thought I got them all...)

4. Yeah, activate can be a bit confusing. It should probably be reversed. So if active, you can discard it to resolve it's effect. 

5. Hm thought I added that to the Spellcost notetag. Must have missed it :(

6. Yeah, I did try making that box bigger, but it causes weird issues with trying to actually navigate the library to add cards (it's a tad janky in MZ sadly...)

7. Odd. Was confirmed that it was working in the full version. Which card applied it? Might be one that I missed.

8. Seriously?! Oops. That's my mistake on that one :D 


Thanks for the detailed report. Will fix these up soon hopefully!

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An amusing quirk I noticed in battle with coven/dominance decks is that even if you steal the enemy down to negative height they'll keep fighting as normally even though they should of technically shrunk out of existance.

r2) the timid Maru has 20 match start hp even when over 2k height. Valeria always starts the match at 100 health regardless of her current height. I strongly suspect the enemy health height scaling is broken. An other oddity I noticed with valeria is that when you steal height from her you gain height and keep it but valeria reverts to her pre match height after the end of the match. It should be noted I did an easy mode run through.

r7) not only cruelty of fairy but also a fair number of dominance granting succubus cards which (also apply submissive to the enemy at the same time despite not saying so) all have that inactive submissive. It seems any card that grants dominance to you also grants an equal level of submissive to the enemy but the submissive doesn't do anything.

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The max health IS scaling correctly, the problem is they start with their base health value, so "Execute" cards will generally kill because the enemy starts at 40 HP out of their max 750 HP (random values for example sake).

This is noticeable if you allow the enemy to use drain spells or healing.

I did find my issue as to why they happened, they are supposed to heal to full at beginning of combat, but it was removed by accident while I cleaned up some stuff. 

And the submissive state granted is name only. The effect you need to look at is the players one. (Since enemies can’t have special effects like that, so it’s a work around to kind of make it happen.)