I really love the visual style of the game and especially the intro and that color change effect. However unfortunately I ended up not completing the game due to its immense difficulty. There's not really enough checkpoints after going through hard areas and I found the player to fall incredibly fast in tandum of needing to switch and hold colors with what felt like close to frame perfect inputs. The actual base of the game itself is solid (there are some quirks such as pressing the Up arrow opening up the debug menu and sometimes with pink you fall through bouncy blocks, it could be because you aren't clamping your fall speed and the platforms are thin so maybe the GameMaker physics engine isn't immediately calculating it) but I think some slight fine tuning to the player control and more forgiving level design could significantly improve the game.
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Yo, thanks for playing and the input! It's definitely a challenge for sure. We were heavily inspired by Kaizo Mario for this, so replaying some sections until you get good enough to get the checkpoint is part of the fun, albeit sometimes frustrating. :) If we were to expand this game after the jam and try to reach a larger audience, we'd almost definitely need to make it a bit easier.
Good call on the pink platforms. We were trying to solve that one up until the finish line along with some other bugs, but just ran out of time. Definitely might be the fall speed, though!