Hello, thank you for your review! Currently I don't, however as a recommendation I'd recommend setting up Parsec and asking people in the discord to do some Parsec sections with you or other people in the team so they can get to play the game.
FruitLoops
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Hello everyone, thank you for your lovely feedback! We're glad that everyone seems to really like this game! There has been talks for awhile in our team about potentially turning this from a small game jam entry into a full-blown STEAM RELEASE! With more levels, shells, interactions, and a story mode upon other features! It'll also most likely be a free game just like this jam entry!
While it isn't 100% confirmed if all of us will actually go through with it, there's still a more than good chance it may be happening. We would love to see how interested people would be in this idea!
I couldn't really understand the plant gimmick. I know you can transform into a bat but i dont know why i needed to turn into one as its not like I gained anything for movement from my understanding. Also the music is pretty grating and the game doesn't really work on my computer aspect ratio. My guess is that this isn't a unity game but it's rather a game tranditionally made in java. It's a very good attempt however!
Incredibly cute game! There was a time or two where I had to reset the entire game because I got softlocked out because of the respawning position sending me directly to a pit. Also I noticed that the player character is a tad jittery (I'm on 120hz). However outside of that I dig the VVVVV vibes and the vibes of this game regardless!
Impressive first entry! There are definitely some issues I noticed that are common when starting out with a platformer (from personal experience lmao) such as the player sometimes getting stuck to like the very edge and what-not and I would definitely appreciate some background music. Also I couldn't quite tell why I needed to collect coins and the coin grabbing sfx sounded more like a fire alarm. I think I may have gotten softlocked on level 3 or 4 I believe but maybe it's the end of the game idk. Anyways, main character turns into a fish, funniest shit I've ever seen!
I really love the visual style of the game and especially the intro and that color change effect. However unfortunately I ended up not completing the game due to its immense difficulty. There's not really enough checkpoints after going through hard areas and I found the player to fall incredibly fast in tandum of needing to switch and hold colors with what felt like close to frame perfect inputs. The actual base of the game itself is solid (there are some quirks such as pressing the Up arrow opening up the debug menu and sometimes with pink you fall through bouncy blocks, it could be because you aren't clamping your fall speed and the platforms are thin so maybe the GameMaker physics engine isn't immediately calculating it) but I think some slight fine tuning to the player control and more forgiving level design could significantly improve the game.
Solid Stuff!
It's a fun platformer that reminded me of the Shantae games and I liked the pixel art and was a fan of the switching colors for forms to give the game some personality! I'm not too huge on the frog controls and I feel with each level when you introduce a new animal you should have something that shows why you need the form from the get-go as sometimes i try to complete earlier segments as said animal. Either way, great work!
Cool little game! I didn't quite understand how the transformations exactly worked to get the four goats in a row whenever there were less than 3 of the same animals but it's a very nice game aesthetically and i'm sure once you get past the learning curve it opens up the high score potential of the game very well!
Very fun game! I like how the rope and theme is implemented! Controls are very tight and work very well and I like the gimmick of the stage decaying over time. Only nitpick is that I kinda wish that there was a lives system with the dangerous objects instead of just being pushed around for touching spikes.
It's a cute little game and I like the slingshot mechanics and the physics are well done. I would say as far as levels go Level 4 feels a bit too hard and too steep of a difficulty curve given how straight forward the previous 3 levels were. Maybe try to have people playtest some of your levels to see how long it takes them to beat it.
Still overall, great job!
Thanks for the feedback! Originally there were plans to give a CRT filter making the game a bit darker and we were trying to adjust the maps to be more visually clear but due to the time limit we weren't able to implement it. We may try to release a new version with these changes to add to the overall aesthetic to the game and improve the UI/add more sounds/fill up rooms a little more to create more immersion.