Well that's a relief to hear.
It's kind of funny, makes me think that we must think alike if half the things I suggest are already the conceptual end result, heheh.
As far as the "simultaneous battle" things goes, it makes more sense when explained that way; The only thing i'd recommend (which honestly i'd put money on "is probably going in the game at some point" anyway) is a more descriptive battle log. Something simple even, like: "You used X, SUCCESS" so that it's certain no matter what if it worked or not. So in the case of blocking: "X used Y, SUCCESS...You used Block, PARTIAL SUCCESS! You managed to defend against half of the attack!" or "SUCCESS! You block the attack for no damage!", something alone those lines I feel would really clue the player in much better.
You guys aren't a bonafide company, or development team of size or experience, you're just some really talented folks making your first game, so maybe it was a bit unfair or unrealistic of me to assume the amount of finesse in a game as a fully fledged studio--But when I think of demos, or prototype builds, what comes to mind of this done perfectly is the Indivisible build by Lab Zero of Skullgirls fame. Of course, again, you're NOT Lab Zero and do NOT have the resources, so again, my bad.
BUT, since I like you guys a whole lot, and want you to be as successful as possible, I want to give this bit of advice for the future:
Do what Indivisible did. When you guys are a bigger team or a fully fledged studio, or you have the resources, and you're making something else, please please have everything that needs to be in place, in place, and everything that you can't implement, not in the game at all. I mean it from the bottom of my heart that I like the game, as well as you guys, and that i'm only saying this from a place of endearment...But I think it'll save you guys a lot of trouble in the future, to just have everything that WOULD be representative of the game in from the get go, and then add in the touches that make it a more fleshed out product later down the line.
I really hope that doesn't come across as arrogant or anything of me, because it ain't my intent at all.
With that said: I'm again very impressed at what you guys have been able to put together with such a small (assumedly inexperienced) team. It's honestly quite a marvel, and inspirational to any budding artist in any field...Even if it is porn :p. Cannot wait to try the new version, so hurry up and finish the game already! Just be perfect! Hit the enemy all the time and never get hit ever!