A cool take on the Vampire Survivor "genre". Being able to interact and attack the enemies yourself in addition to the automatic attacks makes you decide on the upgrades if you want to be playing more actively or more AFK depending on what you choose to focus your upgrades on. I also find it clever how you decided to make the anvil both a weapon AND the upgrade station. I did run into some bugs and didn't lose as you pointed out (or maybe I am just that good), but overall a solid foundation for a twist on a classic :D