Very cool ideas for the game, liked the audio a lot too. Not exactly sure what the thought process behind putting ranged enemies in the gauntlet that you can't dodge as no movement. A depleting health/stamina bar would feel less punishing considering everything else at play.
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That would have been a good idea! I was going to add movement to the gauntlet last minute but it was too close to the end of the jam, and I would have to change a lot of scripts to get the game to be the same level of difficulty. However, you can shoot the arrows to make them disappear, and you can also slice them with a sword.