This was a very ambitious game which is very respectable, however, some feedback and UX stuff still have some room for improvement. The sfx was a bit overwhelming at times, but aside from those issues it was a nice entry.
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Forge Gauntlet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #83 | 3.111 | 3.111 |
Audio | #105 | 2.556 | 2.556 |
Accessibility | #108 | 2.222 | 2.222 |
Theme | #116 | 2.833 | 2.833 |
Controls | #119 | 2.444 | 2.444 |
Overall | #125 | 2.508 | 2.508 |
Fun | #125 | 2.333 | 2.333 |
Graphics | #140 | 2.056 | 2.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.2.stable
Wildcards Used
0
Game Description
Forge new weapons from different materials and use them to defend yourself in the gauntlet.
How does your game tie into the theme?
You can forge new items and weapons to use to fight against the monsters.
Source(s)
No
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
Comments
Fun gameplay but was overshadowed by the lack of good graphics, especially the font type which was hard to read. The game was perfectly tied into the theme. Although Gauntlets were not designed that much good and I didn't enjoy them personally.
Good job btw :)
At first I thought the game was super difficult because I was using the swords, then I changed to the bow and it became extremely easy, that's a major balancing issue. The only thing that made me lose in a gauntlet was not buying enough arrows. The market and bow are wayyyy too OP, I never used the forge mechanic at all, only bow and market. Also the arrow doesn't go exactly in the mouse direction. On the good side, the game felt responsive thanks to the sounds, and I think the idea has potential. Anyways good job on finishing and submitting the game! I had fun playing it
I like the idea, the difficulty was very hard. I had a good time in the gauntlets, though it was difficult when the arrows weren’t quite lined up with the angle to the mouse, that little bit of offset made me waste many arrows, which were expensive to recoup through forging. Overall the concept is a good start, with some more polish I think it has a fun gameplay loop to it.
Great work. The gauntlet's can be quite difficult especially if you're using a sword since it doesn't seem like the player is able to move (unless I'm missing some controls).
Interesting concept! I was a little confused by the controls of the gauntlet round and didn't get very far, but I think this has potential to be pretty fun with a little more work and balancing. Great job overall!
Great effort and I like the idea behind the game! I would say though that I am slightly lost on the goal of the game? Also a bit unforgiving during the battle sequence not being able to move.
Very cool ideas for the game, liked the audio a lot too. Not exactly sure what the thought process behind putting ranged enemies in the gauntlet that you can't dodge as no movement. A depleting health/stamina bar would feel less punishing considering everything else at play.
That would have been a good idea! I was going to add movement to the gauntlet last minute but it was too close to the end of the jam, and I would have to change a lot of scripts to get the game to be the same level of difficulty. However, you can shoot the arrows to make them disappear, and you can also slice them with a sword.
The game was super accessible and easy to get into! I loved it!!!!
It was okay. But with a menu heavy game the ui has to be readable, and understandable. Kinda difficult to play the game when I can barely read the font.
Congrats on your first game jam submission. I was pleasantly surprised this wasn't just a menu clicker game. I wanted to be able to move the character in the gauntlet, though, and I couldn't get it to work. I don't think I ever finished a gauntlet, either.
I look forward to seeing more, and good luck scoping the next project.
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