Thanks! Yeah, the lag at the start I noticed too, but only in HTML5. Wasn’t able to figure out why that happened before the deadline. But it’s nice that you enjoyed the game!
Viewing post in Astral Steroids jam comments
re: lag I suspect it's from a long-standing issue with particle/shader compiling, most apparent in web builds.
I think for games with lots of particles, it calls for addressing it with some of the workarounds suggested in these threads/videos.
(I'm trying to track down if there is a solution implemented into Godot Engine, but I don't think there is yet)
https://github.com/godotengine/godot/issues/29973
https://travismaynard.com/writing/caching-particle-materials-in-godot