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re: lag I suspect it's from a long-standing issue with particle/shader compiling, most apparent in web builds.

I think for games with lots of particles, it calls for addressing it with some of the workarounds suggested in these threads/videos.

(I'm trying to track down if there is a solution implemented into Godot Engine, but I don't think there is yet)

https://github.com/godotengine/godot/issues/29973

https://travismaynard.com/writing/caching-particle-materials-in-godot

Awesome! Gonna look into that :-)