Very clean pixel art, I could tell it was made by an Aseprite enjoyer :)
It's a fun concept, I think I almost got to the end, but didn't manage to finish the game yet.
One thing in particular that I noticed and that could be improved, was that a lot of the times that I died were because a jump input didn't convert to an actual jump, perhaps due to the lack of (or low) coyote time.
This made me die much more to basic jumps where I shouldn't die rather than on the actual transform sections.
I also sometimes appeared to fall through the platforms when changing between blue and pink forms, not sure if that was just me not being fast enough between the inputs.
Overall solid game and I loved the slime character !
Viewing post in Prism Quest jam comments
Thanks so much for playing, Jyken! I'm glad you're enjoying it!
Coyote time is definitely something we'll be adding. And the phasing through platforms is a bug, it's not you. It's for sure an issue with the pink platforms, because sometimes you'll just phase through those when you're not even switching. We have a couple ideas on what might be causing that and hope to have it fixed soon along with some other bugs we've been noticing.
I'm glad you liked the art, this was my first time trying a 1-bit style! :)