Thanks a lot for your notes! will fix those issues in a post-jam patch :)
Jyken
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Thanks a lot for playing and for your feedback !
Ideally the ending could have been a boss battle instead of only a cutscene if there was a bit more time to make it (which would also have given more use to the lantern shooting mechanic). Indeed, it was supposed to tell you that you've received a piece of the painting, it's a bug that will be fixed in the post-jam version along with some other bugs.
Good point about the daughter's dialogue, it would make more sense if the intro conversation was always played when first talking to her, will fix that too!
Thanks a lot for the feedback !
It is unfortunate that some players are having the flickering issue as we have not encountered it in any of the playtests. (I wonder if you would still experience it in the executable version of the game ?)
Yes, being able to remove or replace towers would be a great addition as it would allow to try out different setups a bit more.
Deck building as well as it'd add an additional choice challenge aspect to the game and allow for more personal build setups.
That's a pretty nice setup you thought of, I usually tried to max out generators in the middle to get more cards and look for a lot of splitter cards which seem to help a lot.
Also, there is an end to the game (you need to beat the 16th lane), and you can even go infinite mode after that.
Thanks for playing !
Thanks ! And there is indeed a win condition, during the 6th night the Necromancer appears (which you can see in the main menu) and you have to beat him. You were almost there !
Damn bats ! They actually turned out more tanky than intended so they can be a bit hard to deal with for sure. I definitely would recommend crafting a sword as early as you can to make the fights easier.
It took me a while to get used to the controls, but otherwise pretty fun and the races had a nice length! One thing I noticed is that you lost a lot of your forward momentum when turning so sometimes it was more rewarding to crash into the walls instead of turning. Also nice touch on the camera zooming out so the player can see what's ahead
Very clean pixel art, I could tell it was made by an Aseprite enjoyer :)
It's a fun concept, I think I almost got to the end, but didn't manage to finish the game yet.
One thing in particular that I noticed and that could be improved, was that a lot of the times that I died were because a jump input didn't convert to an actual jump, perhaps due to the lack of (or low) coyote time.
This made me die much more to basic jumps where I shouldn't die rather than on the actual transform sections.
I also sometimes appeared to fall through the platforms when changing between blue and pink forms, not sure if that was just me not being fast enough between the inputs.
Overall solid game and I loved the slime character !