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Jyken

32
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3
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A member registered Feb 05, 2024 · View creator page →

Creator of

Recent community posts

Thanks a lot for your notes! will fix those issues in a post-jam patch :)

Thanks a lot for playing and for your feedback ! 

Ideally the ending could have been a boss battle instead of only a cutscene if there was a bit more time to make it (which would also have given more use to the lantern shooting mechanic). Indeed, it was supposed to tell you that you've received a piece of the painting, it's a bug that will be fixed in the post-jam version along with some other bugs.
Good point about the daughter's dialogue, it would make more sense if the intro conversation was always played when first talking to her, will fix that too!

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Thanks a lot for playing ! 
For the harp scene, there's a bug where the choice dialogue to get out of the scene if you forgot is there bug doesn't show.
(you can get out of it by pressing B -> Down arrow -> A)

I ended up playing this quite a bit and got to the 5 stars!
It was pretty cute and the idea was much more complete than it initially seemed, and offers a lot of gameplay.
I also love the color you used

Thanks a lot for playing ! The exe version I believe shouldn't have the screen flicker issue in case you want to try again.

Thanks a lot for playing ! The exe version I believe shouldn't have the screen flicker issue in case you want to try again.

Thanks a lot for the feedback !
It is unfortunate that some players are having the flickering issue as we have not encountered it in any of the playtests. (I wonder if you would still experience it in the executable version of the game ?)

Yes, being able to remove or replace towers would be a great addition as it would allow to try out different setups a bit more.
Deck building as well as it'd add an additional choice challenge aspect to the game and allow for more personal build setups.

That's a pretty nice setup you thought of, I usually tried to max out generators in the middle to get more cards and look for a lot of splitter cards which seem to help a lot.

Also, there is an end to the game (you need to beat the 16th lane), and you can even go infinite mode after that.
Thanks for playing !

Wow this was such a clever expansion on the dinosaur runner game !
The little backstory in the intro made me chuckle, and of course the art was amazing

Beat the game ! the air elevators and the big jump section looked pretty cool especially with the particles trail
One thing is that the wall jump felt a bit inconsistent to use especially when you get quite big

There was a lot of work in the game's atmosphere and I loved the visual style !
It took me a while to understand that I was supposed to do something with the boxes

Just escaped! The second part was a bit easy but I liked the puzzle part, and I noticed after restarting the game that it's never the same layout with some of them harder so that was pretty cool too

Thanks a lot for playing ! If that can help, you can dash in the air using left shift, and try to land on the extremities of the mushrooms then dashing when high in the air, it will make it easier :)

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Thanks ! And there is indeed a win condition, during the 6th night the Necromancer appears (which you can see in the main menu) and you have to beat him. You were almost there !

Damn bats ! They actually turned out more tanky than intended so they can be a bit hard to deal with for sure. I definitely would recommend crafting a sword as early as you can to make the fights easier.

Thanks a lot for playing :)

Just finished the game, I had a lot of fun playing this one ! The puzzles were clever but just the right amount of challenge for a jam, and the theme was simple but very cute

Cute and straightforward game, and an efficient way to switch between a lot of different cleaning items with the controls

Thanks a lot for your message !
And it's really appreciated that you took the time to figure out the crafting mechanics (it would be more intuitive to play on a NES gamepad for sure) and beat the game.

The NES feel was nicely polished in this game, and I was impressed by the diversity of bosses and enemies and content.

A very fun game that feels like an actual NES game.

I managed to beat beet, it was quite challenging but felt like a full game with a lot of content

The combination of rhythm and platforming was clever and original, and felt really rewarding once you get the hang of it.

Very nice game !

Awesome game which was very complete and was polished in all areas ! 

It took me quite a while to understand how to kill the boss as I initially smashed my attack key at him at the speed of light

I really liked that one, clean visuals and very chill game, my biggest fish was 10.65kg which I actually caught after the end of the game's timer x) 

This is a nice and complete gameplay loop for your first game, great job ! Also it's nice that you're already using Aseprite as its an amazing pixel art tool, keep going :)

Fun game with a cool grappling mechanic, I also enjoyed that you put coyote time and that the platformer's controls were pretty responsive, although the grappling took a while to get used to

Crab rave ! Quite funny game and nice music

This is a very impressive concept for the length of the jam, and I could definitely see it work as a full game !
Nice work

It took me a while to get used to the controls, but otherwise pretty fun and the races had a nice length! One thing I noticed is that you lost a lot of your forward momentum when turning so sometimes it was more rewarding to crash into the walls instead of turning. Also nice touch on the camera zooming out so the player can see what's ahead

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Very nicely crafted atmosphere and visuals!
The character's movement felt a little rough at times when the player stopped  on touching the ground.
Adding some jump buffering would help a lot in that aspect

There was a very nice "game feel" to the players movements and effects, and also a nice attention the atmosphere of the game, although the music was a little bit repetitive.
Overall a fun platformer !

Pretty cool concept, I had a bit of a hard time reading the texts in the game though

Very nice and definitely one of the most refined game of the jam !
Also the cover is awesome and looks like an actual ps1 game cover

Very clean pixel art, I could tell it was made by an Aseprite enjoyer :)
It's a fun concept, I think I almost got to the end, but didn't manage to finish the game yet.

One thing in particular that I noticed and that could be improved, was that a lot of the times that I died were because a jump input didn't convert to an actual jump, perhaps due to the lack of (or low) coyote time.
This made me die much more to basic jumps where I shouldn't die rather than on the actual transform sections.
I also sometimes appeared to fall through the platforms when changing between blue and pink forms, not sure if that was just me not being fast enough between the inputs.

Overall solid game and I loved the slime character !

Very clean visuals and nice blend of 3D + pixel art, always a big fan of this.
There was some issue with the gravity of the game and the jumps were very small, idk if that's intended.