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Thank you for the comments! Yeah, the isometric style is very finicky and there isn't too much in terms of information/examples of how people do things, so we basically had to wing it. That said I do think it still came out  nicely despite its hiccups, and if we were to continue it I think some of the issues we had could be trivialized by not using the tilemap for important blocks

Yea that makes sense. I haven’t actually tried using Godot’s Tilemap for isometric yet. I’ve rolled my own in previous engines and it’s a fair bit of work, just getting the math all figured out alone was tedious. Going with a 2D in 3D would probably be best and provide a unique visual flair as well.

(+1)

Couldn't agree more. We think moving to a 3D renderer would also trivialize the work there.