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This is well made. The mining was satisfying. I got the soft lock problem as mentioned below. After looking at the comment here I avoided mining if two mines are close together. I managed one trip out and brought back some material. Then on the second trip I got lost and wasn't able to find my way back. I avoided the tiger for sometime, but it got me eventually. The tiger part was actually pretty suspenseful, not sure if that was intentional. You only get "the tiger is approaching" messages, with some sounds and no idea what it looks like. Also it maybe helpful to be able to stop mining and run when the tiger message appears.

Thank you for the feedback! Yes the suspense was indeed intentional. In earlier phase the tiger even scared ME a little while test playing  and was maybe little too jump scare-like haha!  So I toned it down a little and now it's just the right amount suspense I think. I was not trying to make a scary game after all. And yes, you're right about the mining. It was possible to stop mining before and I should have left it like that.  I kind of overscoped a liiiiittle bit and ended up leaving many things I designed out and some decisions would have made more sense with those things I left out. Oh well. That is one of the things I'm going to implement when I update the game next time. :)