really love this one, it always feels like you have to be doing something and it flows nicely, also the humor of the tutorial guy gave the game alot more personality
very, very hard though, even the levels where i did succeed it was barely
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Means alot, thank you! Minimizing down time was definitely a priority as I really didn't want players just waiting around at stations, but I think that definitely drove the difficulty up to unmanageable at points. I tried to add some under the hood balancing (like the time till next burst increasing based on the number of already burst pipes there are) but I didn't have enough time to get it right I think.