Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

overpressuregames

75
Posts
2
Followers
2
Following
A member registered Feb 17, 2024 · View creator page →

Creator of

Recent community posts

Really cozy little game, was very fun to experiment! A small quality of life thing would have the mountains still raise and lower while holding down click rather than having to move it, as it made it a bit harder to be 

Haha, watching a couple people play I found there were alot of ways to beat levels that weren't the 'intended' way. Love that people have room to get creative with it!

Very interesting mechanic with a really goofy unique artstyle, really cool! Having a more clear indication of the carryover effects of certain foods (i.e. how much damage will my next attack deal since it got scaled by 30%) would be useful as I often lost track. Really well polished, and very fun!

Totally get it - deadlines are brutal and you have to prioritize making the actual game haha. Would love to see the full release!

Fun take on the theme - love a good pun and always a sucker for robots! Agree some obstacles would be good for a bit more challenge but would love to see this expanded on :)

What a creative puzzle game, and gorgeous aesthetic! Definitely had me scratching my head in a few places but never in a frustrating way! A small quality of life thing I noticed was that the bounds to click the platforms to scale them seemed a bit wonky at times, maybe adding a glow or some effect to the platform you're currently hovered over could give the player more feedback? Overall, very fun and satisfying game :)

Love the little guy aesthetic! Incredibly cute animations too - the little wiggling legs adds so much charm to the game. Very fun to control as well. One thing I noticed (which I'm not sure if its a bug or skill issue) but if I fully charged a jump and started walking sometimes it would only jump a very small amount. Overall, great experience :)

Great game, and a very well done tutorial that was very clear - not easy to pull off in a short time for sure!

Really appreciate the feedback! Spent alot of time tweaking the movement but at the end of the day agree that it can be a bit less responsive on smaller planets. Love the idea for some more space themed obstacles - will be making some updates after voting has closed :) Thanks for playing!

Thank you, I'm so glad you liked it! It was my first time writing any custom physics and its definitely a bit wonky at times so I'm happy you had fun with it :)

Really fun idea, and the art style is gorgeous! The upgrade mechanic was a bit tough and I don't think I could hit a single one without getting swarmed by enemies - maybe could be improved by making the accepted rotation values a bit more forgiving so its easier to match?

Thank you so much! Yea definitely noticed some of the later levels get a bit tedious towards the end - even after you’ve already figured out the puzzle part of it. Didn’t have time to balance because the gravity meant changing one thing slightly changed how the whole level worked, but good to think about for next time. High praise that you still found it engaging enough to play to the end, it means a lot :)

Yea totally get it - crunch time is tough

Very unique core mechanic, and cute art. The little fish skeletons floating to the bottom was really cool! A quality of life thing would be making it so you could unpuff by pressing space again, so you didn't have to wait to get through gaps. Overall great job!

One of the most unique games I've seen all jam - a bit difficult to grasp at first for sure, but once it all clicked together it was so fun to execute it! Awesome that you also managed to apply the mechanic to different genres too - had to be difficult to juggle making all that in such a short time!

(1 edit)

Thank you so much for your kind words! Can't take credit for the sound but I've really been trying to practice my art so glad its paying off :D You know when I had a couple friends play test it alot of them found solutions that weren't the 'intended way' which is always so cool to see. Glad you liked it!

Great concept, loved to see how things changed as time passed! One quality of life thing would just be some way to indicate which way is up when underground as it was easy to get lost. But overall thoroughly enjoyed it!

Ugh, I know - classic symptom of not enough time in the jam. I had a skeleton for a throw arc that showed how the gravity was acting but it just got too complex and I had other things I needed to fix. Glad you liked it though!

Wow! This game is absolutely dripping with style and charm, I'm so thoroughly impressed! Love the little otter king and his claps are just adorable! Only real piece of feedback I had is it was incredibly punishing to be sent all the way back to the ground floor on a failure when I wanted to see what new mechanics like the wind and cold would be introduced, but seems like that 'Getting Over It' type of vibe is what you were going for. Well done all around, it was a lovely experience.

Really enjoyable and fleshed out little puzzle platformer! Fantastic way to explore the complexities of some simple mechanics - well done!

Might not have ended up how you intended, but you definitely made something enjoyable! Like others have said, it could have benefitted from a tutorial but still the chaos of having items fly around the screen and the fun soundtrack was a great time! Well done, and excited to see what ya'll do next!

Real interesting concept! The zoom effect and scaling intensity of the sound and speed was really well done! Was a little disorienting to have new starts pop into existence in the early levels, but got the hang of it!

Makes sense, definitely fun regardless

What a cute cozy little game! Absolutely gorgeous art style and very satisfying sound effects. One piece of feedback would be instead of having the random bonus cards, maybe instead let players buy them with gold? Would be a fun challenge trying to balance between having enough money for quests while getting upgrades

Frustrating in a fun way, love it! Reminds me alot of Getting Over It. Also really like the choice to have the neck snap just disable your controls for a bit rather than be a full restart. Always love toying with physics and I think you did that really well here!

Fun physics game! Always fun to go back to the levels and build a monstrosity that doesn't work as intended. Definitely agree that an undo button would be very helpful when building more complex things

Fun physics game! Always fun to go back to the levels and build a monstrosity that doesn't work as intended. Definitely agree that an undo button would be very helpful when building more complex things

Wow, totally missed it, but yes that works!

Really interesting spin on a tower defense type game! Only small quality of life thing I noticed is that attaching a gun to a wall has a very small clickable window, so scaling it up or adding a snap feature would probably make it less finicky. But very enjoyable experience!

Fun game, what a cute story cinematic! Love the concept and the controls. Definitely echo the feedback I saw about regaining your size faster. Also noticed an issue where you could get soft locked because I couldn't throw pieces of myself anymore? Not sure what triggered it

Fun game, what a cute story cinematic! Love the concept and the controls. Definitely echo the feedback I saw about regaining your size faster. Also noticed an issue where you could get soft locked because I couldn't throw pieces of myself anymore? Not sure what triggered it

Great game! Love the sprite work, and very impressed how you combined some simple easy to pick up mechanics into some pretty complex interactions/puzzles. Could definitely see this being taken further!

Fun little bullet hell, good job! Would definitely love to see the mass play a bigger role (i.e. purposefully getting smaller to shoot through gaps or if you're a certain mass you can crush obstacles), but overall its well done. 

Love the art style, fantastic vibes, feels like a Where's Waldo! Only feedback I have is maybe up the number of the black creatures in the later rounds to have a bit more challenge - I often found I didn't even need to click any of them 

Thanks for playing! Glad you enjoyed it

Yea having context sensitive controls would make a lot of sense, especially considering you can’t do certain actions at the same time. Appreciate the feedback - will remember for next time :)

Love the CRT filter (though I will say I did have to turn it off after a while - appreciate that option). Overall thought it was a fun game with some unique concepts. Also appreciate your bravery in putting the code up to dig through - was really interesting seeing how you handled the digging mechanic. Great job!

Always love these card forging type games. The feedback I'd give is very similar to what others have said about general bits of polish, but only so much you can do in a week. Would love to revisit this if some of those get worked out!

Typically don't play alot of clicker games, but your use of graphics and sound were still able to create an engaging experience. Really well done!

Typically don't play alot of clicker games, but your use of graphics and sound were still able to create an engaging experience. Really well done!

Very original concept - taking on the role of an apprentice versus a blacksmith definitely helped this game stand out from others. Also as a QoL feature, being able to rebind the keys was great. Definitely a bit of a difficulty curve, but only so much you can do to balance in a week. A small thing I would have is also potentially making the outlines of the tools in that minigame a bit more distinct, or maybe adding labels? It was a bit hard to distinguish between the mallet spot and the hammer spot at a glance when time is a critical factor.
Overall though, really lovely submission. Impressed you manage to get such good AI for the blacksmiths in a week! Great job!