Really cozy little game, was very fun to experiment! A small quality of life thing would have the mountains still raise and lower while holding down click rather than having to move it, as it made it a bit harder to be
overpressuregames
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What a creative puzzle game, and gorgeous aesthetic! Definitely had me scratching my head in a few places but never in a frustrating way! A small quality of life thing I noticed was that the bounds to click the platforms to scale them seemed a bit wonky at times, maybe adding a glow or some effect to the platform you're currently hovered over could give the player more feedback? Overall, very fun and satisfying game :)
Love the little guy aesthetic! Incredibly cute animations too - the little wiggling legs adds so much charm to the game. Very fun to control as well. One thing I noticed (which I'm not sure if its a bug or skill issue) but if I fully charged a jump and started walking sometimes it would only jump a very small amount. Overall, great experience :)
Thank you so much! Yea definitely noticed some of the later levels get a bit tedious towards the end - even after you’ve already figured out the puzzle part of it. Didn’t have time to balance because the gravity meant changing one thing slightly changed how the whole level worked, but good to think about for next time. High praise that you still found it engaging enough to play to the end, it means a lot :)
One of the most unique games I've seen all jam - a bit difficult to grasp at first for sure, but once it all clicked together it was so fun to execute it! Awesome that you also managed to apply the mechanic to different genres too - had to be difficult to juggle making all that in such a short time!
Thank you so much for your kind words! Can't take credit for the sound but I've really been trying to practice my art so glad its paying off :D You know when I had a couple friends play test it alot of them found solutions that weren't the 'intended way' which is always so cool to see. Glad you liked it!
Wow! This game is absolutely dripping with style and charm, I'm so thoroughly impressed! Love the little otter king and his claps are just adorable! Only real piece of feedback I had is it was incredibly punishing to be sent all the way back to the ground floor on a failure when I wanted to see what new mechanics like the wind and cold would be introduced, but seems like that 'Getting Over It' type of vibe is what you were going for. Well done all around, it was a lovely experience.
What a cute cozy little game! Absolutely gorgeous art style and very satisfying sound effects. One piece of feedback would be instead of having the random bonus cards, maybe instead let players buy them with gold? Would be a fun challenge trying to balance between having enough money for quests while getting upgrades
Love the CRT filter (though I will say I did have to turn it off after a while - appreciate that option). Overall thought it was a fun game with some unique concepts. Also appreciate your bravery in putting the code up to dig through - was really interesting seeing how you handled the digging mechanic. Great job!
Very original concept - taking on the role of an apprentice versus a blacksmith definitely helped this game stand out from others. Also as a QoL feature, being able to rebind the keys was great. Definitely a bit of a difficulty curve, but only so much you can do to balance in a week. A small thing I would have is also potentially making the outlines of the tools in that minigame a bit more distinct, or maybe adding labels? It was a bit hard to distinguish between the mallet spot and the hammer spot at a glance when time is a critical factor.
Overall though, really lovely submission. Impressed you manage to get such good AI for the blacksmiths in a week! Great job!