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Means alot, thank you! Minimizing down time was definitely a priority as I really didn't want players just waiting around at stations, but I think that definitely drove the difficulty up to unmanageable at points. I tried to add some under the hood balancing (like the time till next burst increasing based on the number of already burst pipes there are) but I didn't have enough time to get it right I think. 

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yeah thats just how jams are unfortunately, i often find myself focusing on polish so much that balancing kinda gets forgotten

Well the polish on your submission was close to a full fledged release and really enhanced the experience, so I'd definitely say it was worth it

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you people are too nice :[ thank you