Fun - It was a pretty fun loop! I enjoyed the loop of gathering and building up, however of the bosses I saw, they all had the same attack/area of effect. This fighting the bosses feel a bit repetitive as the only thing that changed was the skin.
Controls - Key remapping made this easier to play. Player handled fine when moving, but lag caused some issues when trying to get around trees/out of hit areas. The hard stop when the player attacks feels a little off.
Graphics - The sprites for crafting/supplies clearly and effectively communicate their ideas. The area of effect that fills around the bosses is a really good design choice! However, while that is there, I lost health and I'm not sure exactly why (could've been too close or maybe the AoE went off sooner?).
Audio - Audio is quite loud, especially around the forge/crafting areas. If you decide to continue work on the game, I definitely think that needs to be re-balanced!
Accessibility - The inclusion of key remappings makes this game incredibly accessible. My only critique here is the audio being an on/off switch, as I like the feedback to know something happened but I found it incredibly loud.
Originality - The game has an interesting spin on the topic with a decently in-depth crafting system.
Overall, great job! It was a fun game and I can see the promise in it. The audio issues were probably the part that got to me the most; I was listening to something before playing the game and the loud fire and sawing(?) effects spooked me a bit. Great job for your first time in the GWJ!
As a note: I played the web build, and was noticing lag when the game was either reloading/loading assets in and when the bosses attacked. The latter happened infrequently, and it might be linked to resource loading, but it did happen at some inopportune times.
- ImPasta/Mica