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(+1)

Fun - It was a pretty fun loop! I enjoyed the loop of gathering and building up, however of the bosses I saw, they all had the same attack/area of effect. This fighting the bosses feel a bit repetitive as the only thing that changed was the skin.

Controls - Key remapping made this easier to play. Player handled fine when moving, but lag caused some issues when trying to get around trees/out of hit areas. The hard stop when the player attacks feels a little off.

Graphics - The sprites for crafting/supplies clearly and effectively communicate their ideas. The area of effect that fills around the bosses is a really good design choice! However, while that is there, I lost health and I'm not sure exactly why (could've been too close or maybe the AoE went off sooner?).

Audio - Audio is quite loud, especially around the forge/crafting areas. If you decide to continue work on the game, I definitely think that needs to be re-balanced!

Accessibility - The inclusion of key remappings makes this game incredibly accessible. My only critique here is the audio being an on/off switch, as I like the feedback to know something happened but I found it incredibly loud.

Originality - The game has an interesting spin on the topic with a decently in-depth crafting system.

Overall, great job! It was a fun game and I can see the promise in it. The audio issues were probably the part that got to me the most; I was listening to something before playing the game and the loud fire and sawing(?) effects spooked me a bit. Great job for your first time in the GWJ!

As a note: I played the web build, and was noticing lag when the game was either reloading/loading assets in and when the bosses attacked. The latter happened infrequently, and it might be linked to resource loading, but it did happen at some inopportune times.

- ImPasta/Mica

(+1)

Wow, thanks a lot for your feedback, it's really helpful!

About the bosses, I intended them to walk but other problems have led me to just do a reskin, I'm going to make some updates to fix that after the jam, just to have something better if someone find the game again.

Maybe the lag issues would be fixed if I didn't generate the map endlessly, as I said in other comment... I'll take note about that for my next games and pay more attention to optmization!

About the attack area of the bosses, I should have add some effects while it was growning to make clear that the area do damage (and add an effect to the player when you take damage) or damage the player only when the area reach the end. (Just saying this to remember myself when I update the game xD)

I'll fix the audio too, I don't usually play with audio as I dislike it a lot (I know how important it is for feedback and all, but sometimes I need to play while in absolute silence, so I just never thought about volume control, just on and off. Thanks a lot for this advice!


The assets reloading happens in every build ( at least I had this problem everytime), I need to work more in this system to understand better what is happening and optimize it! Thanks for letting me know! :) (And I should have add the bosses to the main scene and only load/unload when their home map is out of view... But the stress didn't help me remember to fix those things hahaha