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A jam submission

KhantaziView game page

Pursue your dream to became a legend. Forge your way to the top!
Submitted by Shyr (@PrusorDu) — 18 hours, 39 minutes before the deadline
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Khantazi's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#493.8194.222
Accessibility#602.9153.222
Overall#1122.6132.889
Fun#1162.4122.667
Originality#1172.7143.000
Controls#1202.4122.667
Audio#1202.2112.444
Graphics#1461.8092.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
WAH WAH WAH WAAH, HARDCORE

Game Description
Your dream is to became the best and known everywhere. That's it. You just want that. There is not even a real challenge, just gather, kill some Bosses... And CRAFT EVERYTHING YOU CAN!! But remember... you only have one life.

How does your game tie into the theme?
You need to forge weapons in order to progress.

Source(s)
https://github.com/ShyrTheFirst/Khantazi

Discord Username(s)
Shyr

Participation Level (GWJ Only)
First Time

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Comments

Submitted(+1)

Thanks for the submission! I had fun cutting down all the trees/rocks and trying to craft better weapons. I think this was awfully ambitious for a game jam, but I think you have a great slice here. 

The audio was a bit loud for my taste with no way to change it in the settings, which I understand completely because of the game jam time limits. One thing you could try to do is to normalize to -24 LUFS or something like that for the sounds (works better for music that SFX) or at least compare it to other noises (listen to a song at a good volume for you and then see how your sounds sound without changing the volume).

I also experienced some lag spikes (I played the HTML version). While some of that was likely the infinite map, some if it may also be the shader precompilation (which I found out about after trying to submit my game). You can avoid this by adding a loading screen that has all of the scenes you instantiate visible behind a TextRect (at least that worked for me). Look at https://github.com/godotengine/godot/issues/61233 for more info.

Developer

Thank you for all this information! I'll take a look about the loading. I didn't have this problem with the other project I was using this chunk load system, but it was just a test and I did some changes to it, I should have polished it more or just created a limited map with respawning resources. Sorry for all the lag but I'm glad you had a little of fun! :D 

Submitted(+1)

This game seems super ambitious (it's insane that you managed to add key remapping!) but it really needs a map or arrow pointing back towards the base! I gathered a bunch of materials but then couldn't find my base after wandering around for ages, which was a bit frustrating. I think it could be improved a lot with a small change like that though! 

Developer(+1)

Thanks for the feedback! I'll add some sort of map or indicating arrow after the jam ends, if I tested a little bit more I would've made that hahahaha

Submitted(+1)

Fun - It was a pretty fun loop! I enjoyed the loop of gathering and building up, however of the bosses I saw, they all had the same attack/area of effect. This fighting the bosses feel a bit repetitive as the only thing that changed was the skin.

Controls - Key remapping made this easier to play. Player handled fine when moving, but lag caused some issues when trying to get around trees/out of hit areas. The hard stop when the player attacks feels a little off.

Graphics - The sprites for crafting/supplies clearly and effectively communicate their ideas. The area of effect that fills around the bosses is a really good design choice! However, while that is there, I lost health and I'm not sure exactly why (could've been too close or maybe the AoE went off sooner?).

Audio - Audio is quite loud, especially around the forge/crafting areas. If you decide to continue work on the game, I definitely think that needs to be re-balanced!

Accessibility - The inclusion of key remappings makes this game incredibly accessible. My only critique here is the audio being an on/off switch, as I like the feedback to know something happened but I found it incredibly loud.

Originality - The game has an interesting spin on the topic with a decently in-depth crafting system.

Overall, great job! It was a fun game and I can see the promise in it. The audio issues were probably the part that got to me the most; I was listening to something before playing the game and the loud fire and sawing(?) effects spooked me a bit. Great job for your first time in the GWJ!

As a note: I played the web build, and was noticing lag when the game was either reloading/loading assets in and when the bosses attacked. The latter happened infrequently, and it might be linked to resource loading, but it did happen at some inopportune times.

- ImPasta/Mica

Developer(+1)

Wow, thanks a lot for your feedback, it's really helpful!

About the bosses, I intended them to walk but other problems have led me to just do a reskin, I'm going to make some updates to fix that after the jam, just to have something better if someone find the game again.

Maybe the lag issues would be fixed if I didn't generate the map endlessly, as I said in other comment... I'll take note about that for my next games and pay more attention to optmization!

About the attack area of the bosses, I should have add some effects while it was growning to make clear that the area do damage (and add an effect to the player when you take damage) or damage the player only when the area reach the end. (Just saying this to remember myself when I update the game xD)

I'll fix the audio too, I don't usually play with audio as I dislike it a lot (I know how important it is for feedback and all, but sometimes I need to play while in absolute silence, so I just never thought about volume control, just on and off. Thanks a lot for this advice!


The assets reloading happens in every build ( at least I had this problem everytime), I need to work more in this system to understand better what is happening and optimize it! Thanks for letting me know! :) (And I should have add the bosses to the main scene and only load/unload when their home map is out of view... But the stress didn't help me remember to fix those things hahaha

Submitted(+1)

Nice game! The crafting system was great, the world was a little bigger than it needs to be, as others have commented.  Good job on your first Godot Wild Jam.

Developer

Thank you!! 

Yeah, it's just generating endlessly maps hahahaha I thought that a small world would not be so fun as the resources don't respawn after you gather them (at least they should not). Maybe I can create a better map in the next jam! 

Submitted(+1)

Quite a complex game for a game jam - I was impressed!

I did find it difficult to find enemies, and even more difficult to find the base back. Also, could do with more bosses to gather gems, but a great start.

Developer

Thanks!

I should have add an arrow indicating the base, but I never played long enough to think about it hahahaha

Bosses were a problem, I did some mistakes when I created them and I didn't think enough to solve everything. Now that the jam is over I have a lot of ideas to make the bosses better xD 

But I hope you had some fun despite those problems!

Submitted(+1)

Nice game! I am mostly impressed by the surprisingly fleshed-out crafting system for a game jam and the config menu (I struggle with them). A tutorial explaining what stuff does could be nice, but I did figure out what was possible after a while. Overall impressive work :D

Developer

Thank you a lot for your feedback! I really forgot the tutorial part haha It would be really helpful, but I'm glad you could figure out everything! I made the config menu and the crafting system as simple as possible, the accessibility tutorials provided was really helpful for this! 

Submitted(+1)

I’m confused… So “A” and “Z” are the action keys?

Developer

sorry to make it confusing. The idea for the keys is accessibility, you can do everything with the mouse too, except attack(Use E key) and walk(use arrows). You can use the other keys when it's indicate bellow the button! 

I should have add a tutorial, but I was so tired with the other aspects that I totally forgot that haha. 

Submitted(+1)

Guess it’s not too late to add instructions on the game page? I’ll try again with the E key.

Developer(+1)

Oh, I'll read the rules and see if changes on the game page are okay. Thanks for the advice!!!

Submitted(+1)

It’s actually quite fun once I knew about the E key. Managed to craft new weapons and beat a few bosses. Not a lot of bosses to gather gems though…

Developer(+1)

Yeah, it should have more, but I was afraid that it was going to take longer to beat the game and loose the fun...