Thank you for all this information! I'll take a look about the loading. I didn't have this problem with the other project I was using this chunk load system, but it was just a test and I did some changes to it, I should have polished it more or just created a limited map with respawning resources. Sorry for all the lag but I'm glad you had a little of fun! :D
Shyr
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Wow, thanks a lot for your feedback, it's really helpful!
About the bosses, I intended them to walk but other problems have led me to just do a reskin, I'm going to make some updates to fix that after the jam, just to have something better if someone find the game again.
Maybe the lag issues would be fixed if I didn't generate the map endlessly, as I said in other comment... I'll take note about that for my next games and pay more attention to optmization!
About the attack area of the bosses, I should have add some effects while it was growning to make clear that the area do damage (and add an effect to the player when you take damage) or damage the player only when the area reach the end. (Just saying this to remember myself when I update the game xD)
I'll fix the audio too, I don't usually play with audio as I dislike it a lot (I know how important it is for feedback and all, but sometimes I need to play while in absolute silence, so I just never thought about volume control, just on and off. Thanks a lot for this advice!
The assets reloading happens in every build ( at least I had this problem everytime), I need to work more in this system to understand better what is happening and optimize it! Thanks for letting me know! :) (And I should have add the bosses to the main scene and only load/unload when their home map is out of view... But the stress didn't help me remember to fix those things hahaha
Thanks!
I should have add an arrow indicating the base, but I never played long enough to think about it hahahaha
Bosses were a problem, I did some mistakes when I created them and I didn't think enough to solve everything. Now that the jam is over I have a lot of ideas to make the bosses better xD
But I hope you had some fun despite those problems!
Loved it! I struggled to pass some parts, that made me frustrated, but it's mostly because I don't like platform games that much so I don't have much skills for that hahaha it would be a nice twist if you get fall damage, I would cry but would feel awesome to think how to get down with dying haahahahahha. I have mixed feelings about the gadgets, I like how they are done, the time it take to change... but at the same time I would like to change them mid flight for more possibilities. Maybe that would not fit your concept well, so I don't think that you should change it, but who knows in another game?
I like the art style and the idea behind it. I only found two things that I dislike :
1. When you view controls, you can't go back using the escape key, it's a little annoying when you are familiarizing with the controls.
2. You can't change back your weapon, it's only 3 but it looks like a fast paced game, so change back and forth would help.
I personally think that with those things the game would be even more fun, but it's a really awesome game!
Oh, and I saw a enemy stuck between a tree and a rock. Maybe you could use some raycast or pathfollow to help the enemies with that?
sorry to make it confusing. The idea for the keys is accessibility, you can do everything with the mouse too, except attack(Use E key) and walk(use arrows). You can use the other keys when it's indicate bellow the button!
I should have add a tutorial, but I was so tired with the other aspects that I totally forgot that haha.
Hello! I used your assets in my game, it is perfect and worked really good with my project, thanks a lot for your work! If you want to check my game : Tales of the Last