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I like the movement, it makes traversing the level a puzzle and it forced me to think about how to get to places. Good use of the theme - when the time was running out, I really felt the pressure of finding a door and getting to it. 

Ideas to try: 
1. Speed up the game by increase movement speed and reducing the timer. I think this will make the game more engaging by reducing the boring time of walking. The player is more likely to try again if a round is quicker too.
2. Add an option to bypass security. Sometimes I get stuck between two things I can't cross. Maybe it's a dash that has to be timed right, or a limited resource.
2. Zoom out the camera more, so the player can see further and have more option to plan their path
3. Place a computer near the spawn, so the player gets practice right away.

Overall, very good execution on a creative idea!

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Thanks! I will definitely take these into consideration

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Thanks for the feedback, super thoughtful! I do like the feedback of a computer by spawn especially. We wanted to include some kind of player ability such as invisibility on a cooldown to give an additional option to bypass security, but ran out of time. The idea is that the player should be forced to touch some scanners so the "push your luck" pressure is still here, but avoid more with clever pathing and use of invisibility.