A creative use of the theme. I enjoyed it! Well done!
nobiy
Creator of
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Such a creative use of the theme! It's fun to try keeping the sides balanced, but I wish there were more depth to the gameplay decisions. For example, maybe keeping each side's stats separate would lead to interesting choices, like whether to place a water tower on the side that it's needed on, or on the other side for better balance.
In any case, I really like this concept. Well done!
Great art and atmosphere. Very well done! I really felt tense in the first few rooms. However, after repeatedly dying from the same ghost camping a door it unfortunately got somewhat frustrating.
One idea you could try: After a ghost hits the player, despawn that ghost, and don't reset to the previous room. This way, you not only avoid the frustrating situation of the player being stuck due to a ghost at a door, but also gives the player more leeway to take risks by sacrificing health to go faster.
Very cute art, simple but challenging gameplay. Overall well done, I had fun playing your game! As several comments already mentioned - there's too little time to react to new information (where the hand is spawning, what the new keys are). Also, perhaps an easy way to make the game easier and also more interesting at the same time is to add health and health pickups. Then the player will have some leeway if the key switch messes them up, and it also gives them incentive to switch lanes other than just dodging obstacles.
Thanks, zooming out on my browser worked.
Interesting idea, but it needs more ways to challenge the player. The biggest problem is the existence of a no damage tower (elf+food), as it's so good that it makes everything else irrelevant. You can solve this in many ways - making sure every tower does damage, always adding a random tower each round, making it rarer... etc. I think the game has potential though and hope you continue to work on it!
Lovely art and intro sequence. Gameplay was good but I think a few small tweaks would make it even better: faster horizontal movement; more zoomed out camera; some option to avoid the enemies (either movement needs to be faster & more responsive to be usable for dodging, or maybe an attack/block of sort). Overall great work, one of the best entries I've played so far!
I like the movement, it makes traversing the level a puzzle and it forced me to think about how to get to places. Good use of the theme - when the time was running out, I really felt the pressure of finding a door and getting to it.
Ideas to try:
1. Speed up the game by increase movement speed and reducing the timer. I think this will make the game more engaging by reducing the boring time of walking. The player is more likely to try again if a round is quicker too.
2. Add an option to bypass security. Sometimes I get stuck between two things I can't cross. Maybe it's a dash that has to be timed right, or a limited resource.
2. Zoom out the camera more, so the player can see further and have more option to plan their path
3. Place a computer near the spawn, so the player gets practice right away.
Overall, very good execution on a creative idea!
That was really fun and a creative take on the theme! I really enjoyed experimenting with different builds - in the end a cancer build got me to 1st place. Ran into a few bugs - the most annoying was occasionally when a unit reaches 0 health, it would become invincible instead of dying. But overall, I had a lot of fun, and I'm really impressed that you built a multiplayer game in such a short time!
I used the Unity Splines Package for the curves (https://docs.unity3d.com/Packages/com.unity.splines@1.0/api/UnityEngine.Splines....).
I generate control points for the spline based on the MIDI: There's a control point every 1/2 beat, and its distance from the center is based on how far it is from the last and next note, maxing out at a value so it doesn't go too far.
Then I have a custom spline follower script that looks at the audio time to move the ball along the spline, such that the ball travels between two control points each 1/2 beat of the song.
Thank you. During the jam, I figured a saving system wouldn't be necessary given the game is very short, but when showing my friends the game, I actually ran into the same problem you did. A few times I embarrassingly lost my friend's progress because I accidentally refresh the page, and now I wish I'd put in a save system 😄.