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This is very cool. Feels very complete with all the UI and settings. I didn't expect an intro cutscene as well!

I think the way the opening area is designed can make the objective confusing because of the order in which we encounter points of interest. I had most of the items collected before I understood where I needed to set up camp. I did run around and press interact on anything that looked interesting, so I got by.

I had some trouble positioning myself exactly where I needed to be to interact/pick-up things. I thought the player speed was a little fast for that kind of precision.

About the flint-stones, I got them because it was a unique looking object along the shoreline. But when testing what happened if I set up a fire without the flint, it didn't give me a message about needing that item, so I imagine that someone could be lost if they didn't have that.

I really enjoyed it overall and liked the art - especially when Aika gets that cloak from the sails! I'm curious which software you used to pull this off so quickly.

Wolf RPG Editor. It's kind of like RPG Maker, only free and has a few less bells and whistles. Pasting a link below. I love it. Not many people use it, so it might be harder to google issues, but it's got a great manual and a sample game that explains the basics really well.

https://www.moddb.com/engines/wolf-rpg-editor

I deliberately made the pine grove on the opposite side of the map so you needed to explore to find it, but maybe it would be better to have it closer to the start point. I had a hard time "hitting" the items too, despite setting a slightly larger hitbox. Maybe I need to make it a little bigger. Thank you for for noticing.

When you interacted with the fire after finding the wood, but before the flint, did you get the message "Now I need to start the fire." Maybe I should change it to "need something to start a fire."

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Ooh, that's an interesting engine. Seems like a labour of love.

Obviously take my observations about the level design with a grain of salt. But I can tell you what I enjoyed - after trying to interact with the ship and getting a come-back-later message, it felt nice to remember to go there the next morning and be rewarded for remembering.

Yes, the message I got when I tried to start a fire before getting the flint was "Now I need to start the fire." so it didn't imply that I needed anything, or what I needed specifically.

Thanks. Glad the fire event triggered properly. It was just the wording I need to fix.