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First… gorgeous artwork, both in the game as well as with the Credits screen! Not to take anything away from the game itself, but that Credits screen was very beautifully done, especially for a game jam!

The game proper is also, absolutely lovely! If the artwork for this game was made during the jam itself, then you have a great artist on your team! Audio, as well, fit the game very well, I think. A nice, relaxing (from a soundscape point of view) workshop that pairs excellently with the visuals!

I’ve said this on my stream (which, thank you for stopping in and sharing your game!) but my biggest issue was the time (or lack there-of) I felt I had to complete orders. This could most definitely be a skill issue on my part, so take this comment with a grain of salt, but it did feel like a very very unforgiving window.

On another note, and this could also have been me, but I do remember thinking that it felt like my key presses didn’t always land… then again, I might not have been lined up properly.

Over all, excellent work!! Here’s a link to me playing your game on my stream, if you’re interested in reliving the experience :)

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Thanks for checking out our game on stream. It was really fun watching you play!

You are right in that sometimes key presses do not stick or work correctly. It was very hard trying to figure out a good way of giving the player the ability to interact with things. Some of the objects simply rely on collision areas which only work in a specific way, and then towards the end of the jam I came up with a better way using ray casting that I attached to a few objects but did not have enough time to fluff out every single one. I think the combination of these two and the fact that the game is in an isometric view can lead it to being confusing/unintuitive sometimes. I also think that a proper feedback system for what you're currently looking at or can interact with, something that isn't just a button above the player, but more of a like a highlight around the object, would also make it more clear about what you are interacting with. 

We're open to any suggestions! This was, for about half of us, our first time participating in a game jam, and first time working on a game in general. This was a really fun experience and has led me to wanting to put more effort into this and polish it up even more.

User input feedback can definitely be a tricky thing some times. I just want to reiterate you and your team did a wonderful job!!