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It feels like more thana MVP, and I’d say everything worked well: It loaded quickly, the av didn’t glitch, the control felt smooth, the progression worked, the randomness feels random. I’d like fixed fullscreen unlocked.

However, I didn’t sense where you’d want this to go: what’s one gameplay thing you would add? I’d like the colors to also be random.

What was your process adding another version? I actually had to patch on mine 🤯

(+1)

Thank you a lot for your comment! i originally planned to make this into a puzzle/thinking game with different shapes and objects, the game would force you to find a pattern and find the odd one out. Unfortunately that was way out of the scope and I had to change the idea to a color finding game. I would ideally like the game to continue on a life based system and continue generating levels infinitely until the player dies. 

My main struggle with adding a web version was that python and pygame have almost zero support for webasm and it's basically impossible to get a pygame game on the web running normally with more than 1 fps. My solution was to translate the whole code line by line to javascript (i dont really know javascript) so that took a while :D

A fast look at that “porting” problem (in this case I’d personally prefer “compile”) took me to ironpython.

Considering that was all done in 3 hours that’s impressive!

Thanks! I will make sure to look into it.