Maybe we could just do a study group on Discord? I’m doing a web game.
Wildile
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If you haven’t played it and you do have plenty of free time, I’d definitely suggest Sky: Children of the Light. If you do play it, there’s eventually an area that tells you if you continue you can’t turn back. That choice I made there is one of the best gameplay experiences I have ever had on any device, and beyond that I’d spoil it. If anything that game is worth it if you ever wanted to play games with very convincing clouds. Cute probably 8/10, wholesome 11/10 (depending if you entertain or care about the micros).
Most games by Nitrome is cute and awesome.
I just uninstalled a Merchant game populated with furries because they added VIP only drops. Cute and way too greedy!
I forget the rest at the moment.
This is to do, and redo, the tutorial at https://developer.mozilla.org/en-US/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript or if you just search for it the “MDN 2D breakout tutorial.” The goals are to update the game (it uses archaic standards that are no longer supported), maybe add something, and maybe even remove something. The game and/or the tutorial are valid posts/submissions only if uploaded to itch in some way, so no external links!
This is really more of a bulletin board thing, not a Jam. Or maybe an “unofficial” one! If requested I will copy and attribute the tutorial here, too. Let’s have some fun.
It feels like more thana MVP, and I’d say everything worked well: It loaded quickly, the av didn’t glitch, the control felt smooth, the progression worked, the randomness feels random. I’d like fixed fullscreen unlocked.
However, I didn’t sense where you’d want this to go: what’s one gameplay thing you would add? I’d like the colors to also be random.
What was your process adding another version? I actually had to patch on mine 🤯
You need to also note that there are kind of advanced controls for the files when you edit a submission.
For instance my Trijam 266 submission had a platform problem that I just needed to update one thing. So in the edit screen there are several options for both zip files. I could do many things, including delete, either or both of them.
I do wish there was an archive option, like versions that are still playable but the casual player doesn’t need to worry about.
That lack of reviews is actually part of this Jam, as who can review it first is randomized. I think that’s for 2 reasons - the reviews don’t matter (cherry on top), and the more popular submissions aren’t as easily bandwagoned.
I had a crazy bug fix, hope you didn’t need to do anything. What steps do you need to do to export to WebGL? I suggest submitting a download first then adding a WebGL version later so you don’t get stuck on the details before the deadline, for example you can add it now.
Hi, sorry for not being able to participate for weeks, but I’m back. So this time I’m keeping it simple-er!
How is everyone prepping?
I have 2 immediate prep goals - to getgud with Godot C# and JS on 2D/Android/touchscreen. So I’m committed to do 2 pre-trijams: redo my last submission and do another I missed. These will likely be HTML buttons while I study more advanced touchscreen stuff. I’ll compare with easygamemaker, too.
I played a game like that but in 2D. It had platforming levels and mazes that used particle effects and raytracing in different ways for each sense. Maybe you could have different night vision lenses and maybe the They Live glasses. Are there also places where LiDAR glitches or is manipulated? I’m also wondering what the hall of mirrors 3D Engine glitch would look like with LiDAR.
I’ll probably be using easygamemaker again so I’ll go based on that. My big problem in 262 was my steps were too aligned with the game instead of working with easygamemaker.
~~Bad News: Clue style whodunnit with some type of situational generation. I also want to generate the map with visual scripting instead of fighting the level editor. Simple shapes and text, tap to interact, topdown 2D. Stretch goal: mouse interaction.
Respect +: Motivational speaker tycoon with map and various starting points. Simple shapes and text, tap to interact, topdown 2D. Stretch goal: mouse interaction.
Focused Messages: Charisma based CYOA. Simple shapes and text, tap to interact, topdown 2D. Stretch goal: mouse interaction.~~
Butchering mania: Battle Royale. Simple shapes and text, tap to interact, topdown 2D. Stretch goal: mouse interaction.
~~You’re just a hack: Logic puzzle. Simple shapes and text, tap to interact, topdown 2D. Stretch goal: mouse interaction.~~
Update 20240327: I just installed Godot 4 from the Play Store, but I’m not really that happy about it since there’s no good coding method built in for touchscreens. I do have a plan though and I’m kind of excited to see if it’s viable out in nature. Does anyone know if there’s some coding plug-ins for C# that work well with touchscreens?
Update 20240330: I’m configuring .NET for Godot C# on my laptop now. Why do I have to opt out of data collection? 🤢 Anyways I’m going through a few Godot 2D tutorials for now and since I’m going to do a Battle Royale for 263 I’ll just mod the tutorial level, Dodge the Creeps at https://docs.godotengine.org/en/4.2/getting_started/first_2d_game/index.html
Easter Update had to back out of submitting something due to family medical stuff. I’m okay.
I just started working with easygamemaker here’s a mockup I submitted for the last Trijam:
https://wildile.itch.io/buildasy
Despite it not being a prototype, I consider getting this far in 2 hours to be a success.
Understood, however for personal accountability do you have suggestions to self track 3 hours?
Next Trijam I probably will use some type of time block system like (10+2)*5, which would mean I would have 3 hours * 60 minutes = 180 minutes / 10 minutes = 18 blocks and 30 total minutes of sandwiched break time.
Great work I can get it to run on Android! Touch controls work amazing - it doesn’t scroll or resize the page either. Nice adding audio, too.
Trying to figure out what advice…hmm that’s hard considering the time constraint. Maybe a mute button instead of a pause button.
Also would have liked to see a smooshed ball instead of just racking up or deducting points pinned against the wall. And it seems when lined up sometimes it moves into the wall.
I've spent a few hours learning (and fighting) the easygamemaker.com web IDE while on Android and here is a mockup. It's getting long in the hours, I'm about to crash, and it's currently not playable. I need more time with this IDE. I'll still export it and submit it though.
My concept is a building repairer keeps the walls from falling down in a roguelite RPG. This would have been an example level 2 with 3 walls (the red blocks) needing fixed on the building. Was hoping to have some nice tactical skills (yes like AoEs) and finesse procedural (like trample) situations.
Would love to see this as an action RPG.