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Odd Color Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.703 | 4.000 |
Overall | #6 | 3.703 | 4.000 |
How would you rate the game considering all other categories + development time? | #8 | 3.703 | 4.000 |
Visuals | #8 | 3.858 | 4.167 |
How well does the game fit the themes? | #9 | 3.703 | 4.000 |
Gameplay | #10 | 3.549 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
individul, about 3 hours, mostly my computer getting overloaded
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Comments
Nice. Really glad you made a web version - absolutely worth it! Kickass soundtrack, neat idea, solid execution. I kinda wonder how one could expand upon that idea - maybe add some mixed colors, shapes, movement? Dunno but I really enjoyed your MVP !
Thank you so much for the feedback! I was thinking of using different shapes and colors to build patterns but ran out of time. This experience honestly taught me so much about time management and how to do my next game jam more effieciently. Glad you enjoyed!
It feels like more thana MVP, and I’d say everything worked well: It loaded quickly, the av didn’t glitch, the control felt smooth, the progression worked, the randomness feels random. I’d like fixed fullscreen unlocked.
However, I didn’t sense where you’d want this to go: what’s one gameplay thing you would add? I’d like the colors to also be random.
What was your process adding another version? I actually had to patch on mine 🤯
Thank you a lot for your comment! i originally planned to make this into a puzzle/thinking game with different shapes and objects, the game would force you to find a pattern and find the odd one out. Unfortunately that was way out of the scope and I had to change the idea to a color finding game. I would ideally like the game to continue on a life based system and continue generating levels infinitely until the player dies.
My main struggle with adding a web version was that python and pygame have almost zero support for webasm and it's basically impossible to get a pygame game on the web running normally with more than 1 fps. My solution was to translate the whole code line by line to javascript (i dont really know javascript) so that took a while :D
A fast look at that “porting” problem (in this case I’d personally prefer “compile”) took me to ironpython.
Considering that was all done in 3 hours that’s impressive!
Thanks! I will make sure to look into it.
Hello, everyone! I've just added a web version to the game for better accessibility. Let me know what you think!