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(+1)

Thanks a lot for your comment :) 

Glad you liked the idea although it lacked polish in many cornes. There are quite a lot of bugs and shoddy design pieces - although the disappearing walls in the office are actually an anomaly ;).

About level 9 : basically you progress every time you guess correctly if there is an anomaly/oddity or not. You go back to level 0 if you fail. Level 9 is just the random level I decided a player wins. Alternativly you can win by finding all oddities. 


I guess the first step in polishing would be to rebuild the office as that was a pretty rushed process and resulted in some pretty messy visuals in some places :)


Thanks again for your encouraging feedback!

(+1)

Ah interesting. I came to a moment in Level 8 where no matter which direction I went, I would hit an Exit doorway but then there was nothing but a drop into nothingness, so I wasn't sure if it was something missing or if I messed up. Since I had to go, I couldn't explore more to see if there was something that just needed triggered to change both exits. I figured I'd go back again.

(+1)

Na, you were right - I apparently screwed up when fixing a bug that made it impossible to win by finding all anomalies. Now you win on level 8 for some reason. I'll have to look into that. :)