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Office Oddities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.000 | 4.000 |
How well does the game fit the themes? | #2 | 4.286 | 4.286 |
How would you rate the game considering all other categories + development time? | #3 | 4.143 | 4.143 |
Overall | #5 | 3.743 | 3.743 |
Visuals | #14 | 3.286 | 3.286 |
Audio | #15 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Pretty impressive concept for the 3 hours, and it made me look up the games it was inspried by. I'm pretty intrigued! Great job on this. There were a few bugs (disappearing wall, movement issues), and some things that looked like anomalies but weren't like the lighting flickering. But other than that, I got to level 8. You say there's a level 9? I'll have to try again!
Also, kudos on making a short game that can keep people hooked for more than just a few minutes! I think I spent like 15 minutes playing and trying again and again! Definitely a gem here worth polishing!
Thanks a lot for your comment :)
Glad you liked the idea although it lacked polish in many cornes. There are quite a lot of bugs and shoddy design pieces - although the disappearing walls in the office are actually an anomaly ;).
About level 9 : basically you progress every time you guess correctly if there is an anomaly/oddity or not. You go back to level 0 if you fail. Level 9 is just the random level I decided a player wins. Alternativly you can win by finding all oddities.
I guess the first step in polishing would be to rebuild the office as that was a pretty rushed process and resulted in some pretty messy visuals in some places :)
Thanks again for your encouraging feedback!
Ah interesting. I came to a moment in Level 8 where no matter which direction I went, I would hit an Exit doorway but then there was nothing but a drop into nothingness, so I wasn't sure if it was something missing or if I messed up. Since I had to go, I couldn't explore more to see if there was something that just needed triggered to change both exits. I figured I'd go back again.
Na, you were right - I apparently screwed up when fixing a bug that made it impossible to win by finding all anomalies. Now you win on level 8 for some reason. I'll have to look into that. :)
I don't think I really understand this game. I'm not familiar with the games you're inspired by, so I just looked around the office, but didn't know what I was looking for. I ended up getting to level 3 by chance once, but I still didn't know what I was actually looking for. I noticed the floor number change, and sometimes the lights were glitching out, but I don't think those were actually anomalies? Maybe some examples would be nice, if not in the game, then on the itch page.
Well, it's basically a spot the differences game - so the first time you go through the office you only see the baseline and try to remember as much as possible and every time you loop there is a chance something changed. And here I was worried I made the oddities too easy to spot. Game Designer Blindness strikes again. Thanks for your feedback.
I love this, as a big fan of the growing Exit-8-like genre. Very ambitious project to do in 3 hours! The anomalies I saw were good in variety as well. I ended up clipping through a wall and falling under the level. Obviously an anomaly, right? Couple of immediate points:
Some of the anomalies must be EXTREMELY subtle, because I definitely inspected everything and was convinced there was no anomaly, so I’d be curious to know what I missed.
On the other hand, the lighting is a bit glitchy in places, to the point that sometimes I thought there was a light flashing anomaly when it was normal.
Would be cool to see if there’s a unique spin you can add to this concept!
Glad you liked it! Falling through the floor was a bug which happened because the spawn point was a little below the ground.I hope It's fixed now :)
There are a couple somewhat tough to spot oddities/anomalies - not very subtle but difficult to notice I'd say. While fixing the bug with the floor/wall, I also changed it so that oddities only stop appearing if you actually spot them - so give it a try again if you want to search the ones you missed on the first go .
It was a little too ambitious for 3 hours I guess - so many things went wrong - flickering textures, images, lights. Bugs. Pfuu.
Bro... the mouse movement is really hard, I can't tell if I'm getting a reset or the movement is glitching! I love the concept tho. Would love to see this expanded further.
Hey, thanks for the comment. I tried to fix the mouse movement. Sensitivity was a little low. Other then that sometimes the browser doesn't really catch the mouse. Esc and then clicking into the window should help - on what browser were you playing?