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(2 edits) (+1)

Fun game. I liked the simplicity of the concept. Figuring out which gadgets to pick was interesting. After a bit of playing I started going for the automatic gadgets rather than those you need to trigger manually. Got a score of about 9.5k. Regarding the levels of the traits, I could see that the level should go up, but it was a while before I realized you had to click on them after leveling up each time. But in some runs I saw you can level up traits using a combination of resources? This was a bit confusing. There were a good mix of gadgets with some operating on time and others on clicks. The UI could use some tweaking, sometimes the numbers from the first row of gadgets are hidden by the second row. Overall this is great for a jam entry (even more so for 3 days of work!).

(1 edit) (+1)

Thanks you for playing the game and giving me this big feedback!

Upgrading traits is done by clicking on them and having enough resources. I thought displaying number of resources required below each upgrade would be enough to tell the player what to do.

Yeah polishing and tweaking was not enough because of lack of time, but I tried my best to deliver the best regardless.

Thank you again :)