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I really like the idea for the game's lore! I had some ideas for it, but I think you offered the best one.

I have added sound/visual indicators since the game jam, as well as a timer, and I did plan on adding multiple aisles! I was thinking about using the up and down buttons on the D-pad for scrolling through the aisles, but do you think the crank would be a better approach?

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D-pad up/down does make sense! personally i'd probably prefer that. but every playdate game's gotta use the crank /s 😆 maybe a "crank-to-scan at the checkout" as you're tallying off what you picked up at the end of the round?

(+1)

Ooh maybe! Could be a fun little end to each trip to the store!