Play game
The List's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
creativity | #13 | 2.544 | 2.818 |
use of console | #16 | 1.641 | 1.818 |
fun | #16 | 1.887 | 2.091 |
Overall | #16 | 2.024 | 2.242 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord username (Optional)
tonus_
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice idea! I find interest that the player has to remember what is on the list, but I needed to read the other comments to realize that I was adding things to my cart, with the lack of feedback, I thought maybe I hadn't figured the controls. Also +1 for adding crank controls 😊
Fun game! Simple but effective. It would be nice to have some sprites for the aisles and checkout, but there's something really charming about just raw rectangles.
If I had to throw a suggestion into the pot for the next versions, maybe consider using the crank for controlling the character left and right. I made a game for a previous jam which also just used the d-pad for movement, and someone suggested I use the crank and it made a big difference. This is all I added, maybe you can do something similar?
```lua
function playdate.cranked(change, acceleratedChange)
if change > 0 then
player:move(1, people)
elseif change < 0 then
player:move(-1, people)
else
player:stop()
end
```
Overall though, really neat little game. Nicely done :)I actually really like this idea! I could easily see players having to crank more and more quickly to keep up with their ever-growing grocery lists!
Cool idea! Similarly wished I had an idea of what I already picked up but once I understood I was able to get a few shopping trips in
I was thinking about letting the player see what they've grabbed so far, but I think it's better if you have to remember what you've gotten so far. I have added a total item count in the corner of the screen, however, which will come in the game's next update addressing feedback I've gotten on the game.
I'm having a hard time figuring this one out, as someone else said a visual indicator that I've already grabbed an item would be helpful.
the potential here is great, i do agree with the comments below that there should be some sort of indicator to tell you when you picked up an item. what if there were multiple aisles you had to check (using the crank to scrub through), or if the store was closing in like 30 seconds so you had to do your shopping FAST, otherwise the wife would be angry at you? 😆
I really like the idea for the game's lore! I had some ideas for it, but I think you offered the best one.
I have added sound/visual indicators since the game jam, as well as a timer, and I did plan on adding multiple aisles! I was thinking about using the up and down buttons on the D-pad for scrolling through the aisles, but do you think the crank would be a better approach?
D-pad up/down does make sense! personally i'd probably prefer that. but every playdate game's gotta use the crank /s 😆 maybe a "crank-to-scan at the checkout" as you're tallying off what you picked up at the end of the round?
Ooh maybe! Could be a fun little end to each trip to the store!
I like the idea, similar to what I’ve done but I think yours is gameplay wise much more fun. With a bit more polishing, sounds, some indicator what you already have in the basket and maybe some time constrain this could be very fun! :)
Some kind of indicator or sound to know you picked up an item would have been helpful. I like the idea of being given a shopping list and then trying to remember to get all the items on the list and take it to the checkout.
I think there could be a fun memory game here with some more polish!