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(+1)

I enjoyed this, I'm a fan of memory games and this one was very nicely implemented. I like the visual style and the kind of zen feeling to the background. It would have been nice to see a twist that made it 'Playdate' - even scrolling through tiles with the crank would be a nice option and could actually enable quicker runs.
I'd also like a little effect, maybe particle or something, every time I get a match right - I guess I need that regular validation!  If this were developed further it'd also be nice to see levelling, like may the addition of a timer so that your scores are affected by speed and a level can be failed if max time is reached. Combine that with the really nice look and feel of this as it is and I'd definitely be playing this regularly on train rides and stuff.
I had to edit the PDXinfo file to get this to load, but its a jam, these things happen and its an easy solve. 

(+2)

I like the idea of a visual indicator when you get a match, great idea. I did plan on implementing the crank for fast vertical scrolling also button pressing so you can really zip around the playfield. 

I like the leveling idea, I was planning on incorporating a timer but that takes it to the next level…🤦‍♂️

I also have several different card backs and backgrounds that I made so that would work well with the leveling. 

Thanks for all the comments and playing. I’ll get all of this stuff sorted after the jam!

(+1)

That'd be cool. I'd love to play the next iteration. Hopefully my comments also got across that I really enjoyed it! It  was super smooth and nice to play, which is not easy to achieve in jam time!!