Good for you that you dislike it, I’m just saying that the difference is one is well written and the other isn’t and that is apart of the reason why people like one and detest the other. That’s also apart of media literacy. I never said you couldn’t like it or that it was an accurate representation of your issues or all our issues as being mentally ill, all I said is that because it had nuance and made the characters likable and throughly explained a lot of plot threads and did a new and interesting story it is way more meaningful and memorable in that way. I’m tired of you guys trying to write this off as art when art has meaning and research and love put into this while this did not. That is the primary difference. Your main points were still bad and this doesn’t prove or deny anything, congratulations for disliking a universally loved game, you are so original and unique.
broski they did it the practically the same way the only difference was that sayori decides to open up to the player and this character doesn't they both used the suicide as shock value and ddlc literally stays one the death longer, like ur all hating n the game for a two second picture how tf are they supposed to show research on suicide for a 2 second picture???
First, don’t call me broski. Second, Sayori was different because she actually displayed clear symptoms throughout the story, even after her death, directly or otherwise you had a lot more time to get to know her and even if she didn’t decide to tell you it was actually adequately explained why. (Monika’s doing and Sayori’s own trauma combined to why she did what she did.) Zilas was a bad portrayal because it made it seem like a split second decision and it was very unrealistic, especially since he literally set goals for himself and for the future and he literally sold his SOUL to Ryuk just so how he could have extra time with the protagonist, why on earth would he want to die? I understand what Jenny was trying to do, influencers are real life people too and they have feelings, but suicide in situations where depression aren’t involved are highly rare and highly unlikely. But I don’t think Jenny was given adequate time to actually explore this topic to the extent she wanted to and that caused ALOT of writing contrivances. I actually don’t think comparing DDLC to GL is a good comparison since one took years of actual development and one took a month. People should not do topics like suicide of depression if they do not have the time or motivation to do it in a proper and professional way. This is not me trying to say Sayori’s issues are 100 percent realistic and this is how every suicidal person should feel, I am merely saying the developers had different time frames and one was too ambitious and wanted to do a lot in a short amount of time which left a lot of plot holes and the other had years and years to think about how he could do it properly. Jenny should’ve saved this project for something else or released it in small doses instead of trying to dip her toes in everything at once and biting off more then she could chew. DDLC has its own issues, of course, but comparing it to GL and acting like everyone is comparing it to it is not a good take or comparison because one person said so.
maybe think it's because were seeing it in more of the players perspective than zilas in ddlc we are given more info on how the girls feel but this game prolly is going for mcs perspective as zilas never really truly opened up and from the perspective of a loved one suicide is often feels random and out of nowhere . But i do get what ur trying to say.
I agree that DDLC was well-written, and that people are going to like things that are well-written better than things that aren't. I'm also not using the word "art" to say that a creative work is necessarily good. There's a lot of bad art out there, and a lot of it's lazy or empty, but a lot of it did involve effort/love/etc even if things didn't work out.
My reason for talking about the reaction I had to DDLC is just, harm is complicated! DDLC was actually really bad for my mental health. I'm not trying to be special, I played the game and then was triggered for days. It is a pretty clear-cut case of being harmed by exposure to a piece of media, and I'm not the only one who had this reaction. But a lot of other mentally ill people liked the game and found it meaningful, and they would be harmed if it was taken away for being harmful to others, and the writer would've been harmed by being prevented from or harassed for telling his story, and any mentally ill people who wanted to create works with similar elements would've been put in a position where they might feel like they had to choose between giving up or dealing with an amount of hostility they may not be equipped to handle, and that's definitely harmful, too. It's a mess, and there's no way to make sure nobody gets hurt. And it seems like you know this, because you're not writing DDLC off for having badly fucked with some people's heads. I don't think you should write it off, it clearly has value to people, but elsewhere in this conversation you're talking about harm as if it's very black and white and it really isn't.
I understand this a lot better and get your point completely, this cleared some stuff up and helped me get more clarity on what you meant. I wasn’t trying to invalidate your feelings about you not liking DDLC, it’s a reasonable reaction to not like something you don’t feel like represents you properly and I think people will have a different reaction to all sorts of things, depression or suicidal ideations or anything besides that everyone is going to have a difference of opinion and not share the exact same sentiments 24/7 and that much I completely understand. I’m going to have disagree with the harm thing however, I don’t think it’s all black and white and good and bad, I see both the bad and the good in both games and I’m not saying either are the most accurate portrayals and even if they were, to some, like you said, they couldn’t be to them. I’m not saying DDLC hasn’t hurt anyone but it’s just kinda rare that I see anyone say it did, which is why I had my initial reaction to what you had said. I’m just behind the standpoint that I don’t think you should be preaching how people should release bad games about suicidal ideation and bad representations of mental health to profit off of when we’re already a very stigmatized and misunderstood group of people, and I think that viewpoint is harmful. There is pros and cons to a lot of games that deal with this, but I don’t think you should have this mentality when we do not need more of this out in the world when we’ve been treated like monsters and freaks because of it historically for hundreds of years and I think reinforcing the stereotype that people should continue to make bad games about us and not doing any research to approach a sensitive topic is not a very good take.