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(1 edit) (+1)

Great graphics, audio effects and song . Loved the concept, would love to see it expanded some more.  I quickly realized I could get my player stuck without advancing just having a turret that doesn't shoot it one tile forward and the game was pretty much won, would like it a lot if the player could collect some different score by making hazards destroy other ones and stepping on a turret destroyed it, but maybe a mine killed you. Despite that, I made my character move somewhere else to avoid breaking the game and it was pretty fun for a while.

(+1)

Thank you for playing! I wanted something different to happen when Semi tries to walk into a tile with a laser on it. I settled on just having Semi get stuck and not move forward as I thought maybe that could lead to some interesting strategies. Definitely overlooked the fact that you can just win by sitting there haha. I like your idea of having lasers be destroyed if Semi walks over them, I think that is a much better idea. Thanks for the feedback :)