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(+1)

Thanks for the compliments and feedback! I totally agree the enemies are a slog to kill in this version. I had done most of my testing with a high fire rate which helped me cut through them quickly. My intent was to allow players to also get a high fire rate through upgrades, but due to a last minute error on my part it won't appear as an option in this build. Whoops. Maybe I should've made the base fire rate higher though.