I like the Sokoban twist, but it was difficult to understand how the “deform/regenerate” mechanic truly works. I struggled with level 5. The look and feel of the game is good, and I think the mechanic is clever.
Viewing post in sukuisoko jam comments
I suspect the game could benefit from level 5 being pushed to much later as this is a consistent "strangle point" for new players. Some players don't struggle, and this difference of experiences is probably because while the level can be solved in few moves, taking the strategy of immediately solving the bottom half of the puzzle and then trying to solve the other counter-intuitively puts the player *further* away from the intended solution for reasons that could be difficult to grasp at the early stage. My fault for not putting the level that looks like a smiley face before it lol.