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Sorry about this. I have a few questions:

-Do you see any mazes on the screen? 

-Are you using a multiple screen setup? (There are some weird issues with Godot and multiple screens, sometimes.)

-I'm assuming you're playing on Windows. If you go to "C:\Users\[INSERT YOUR USERNAME]\AppData\Roaming\Godot\app_userdata\20 Small Mazes\logs" is there a log there? If so, could you send me what it says?

No, no mazes and no multiple screen setup. The logs are 15 to 31 mb so I'm not sure how to send them.

I think my PC might just be too old for Godot games, which is unfortunate as there keeps coming more of them. I tried switching drivers which has worked on some games and instead of the above bug it outright told me the opengl versions weren't supported. 

Curiously https://pancelor.itch.io/january-quiet has the same sound-only gray window when play the downloadable version, but the online version does show proper visuals, but its unplayably slow.

Anyways, nevermind, I think it would be a waste of time to dig into this. Thanks for the reply though!

Okay. Sorry it doesn't work. Hope all is well with you!

(2 edits)

FWIW, I looked a bit more into it and it seems this "blank screen with audio" is a known Nvidia-related issue, which is usually solved by selecting "Let the 3D application decide" and/or turning off  "Antialiasing - mode" in the Nvidia control panel. It apparently clashes with the Godot "viewport" or something. That said, this still didn't do anything for me, no matter how I fiddled with it.

I should also mention there is a Godot game which does work for me, "Megaman Rock'n Roll". It is built on Godot 2.1, whereas this is 3.5.3 (?), which might shed light on the problem. I've also seen mention of switching from GLES3 to GLES2 solving the problem.

edit: "The Legend of Lumina" also works, despite using also 3.5.3 (?)

Huh. I'm in the middle of doing updates, but I wouldn't mind making a GLES2 build, to see if that solves the issue. 

I'll post an experimental build with GLES2 here next week.

Thanks! I'll be sure to try it.

Okay, I've uploaded a GLES2 version. Please let me know how it works!

It worked! Thank you very much, the game was great :D I'll definitely spread the word about this trick, in case some other devs are willing to try it.

Some curious things I noticed (no problem to speak off): the 20SM.exe I initially downloaded is 153 650 kb whereas both of the current downloads are only 71 354 kb. Did you change it at some point or did I download something weird? I'll note that this new (?) version doesn't work either, but it does manage to enter fullscreen, whereas the former only became a borderless window stuck to the upper left corner. 

I also found a minor bug: if I return to the menu after starting (not resuming) a new game, the slot selection maze's dot will not move until I relaunch the game.

I'm glad you enjoyed it!

As for the size of the game, I did some optimization on the game's files a while back (mostly switching audio from .wav to .ogg, also deleting some redundant files) and managed to halve the size of the game. That's why it went from 153MB to 71MB!

And thanks for letting me know about that bug. I will add it to my list!

OK I just found a trick that would've worked even before, and indeed has allowed me most of those previously-bugged Godot games (only the ones that don't need GLES3-specific stuff, I guess): I type "cmd" in the game's address bar, then in the console I type (in this case) "20SM.exe --video-driver GLES2" That's it LMAO *facepalm* 

I also forgot to compliment your usage of blackbird song as background noise.