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(1 edit)

Are you planning on doing a 16 bit Tile set (environment, town etc) as well? I'm excited for the future of this series. I own most of your previous sets.

Thank you for looking forward to it!

Yes, it will likely be quite some time, but I am also planning to create tilesets.

Ultimately, like the "8bit Retro Graphic All-in-one pack," I plan to create a series of materials that can cover all aspects of graphics.

However, since I am working alone and the 16-bit version has more colors compared to the 8-bit version, it inevitably takes more time.

Here is a tentative lineup of what I have planned:

  • Walking Characters & Faces Vol.1 (Materials for Actors only)
  • Walking Characters & Faces Vol.2 (Characters and animals other than Actors)
  • Effect materials
  • SV-Actors materials
  • Tilesets and object materials like treasure chests and vehicles (likely to be divided into several material collections)
  • Battle background materials
  • System-related materials (windows, title screens, icons, etc.)

It may take several years to complete, but since trends change quickly, I am a little worried about whether there will still be demand for such materials by that time. Nonetheless, I will proceed steadily!

There really is nothing else out there like your work that really emulates the 16 bit style, especially the monster battlers. 

Yes, it is. I hope others will produce more and have more options!

Deleted 185 days ago

Thank you very much.

However, I am sorry to say that we have received several individual requests, but we have turned them all down.

Our apologies!

Deleted 185 days ago

Thank you for your understanding.

I look forward to working with you on your project!

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I don't think you have anything to worry about, I think there will always be a demand for great pixel art. :)

Since the rise of indie games, I think its always going to be a fixture in one way or another.

(+1)

I see, thanks!

I'm Japanese, but apparently Pixel Art seems to have a stable citizenship, especially in foreign indie games.

Long live indie games!