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(+2)

Thank you for your feedback!

I'm actually considering adding an option to make relationship impact visibility customizable at the start of the game. Players would be able to choose from:

  • Percentage Bar — As it is currently.
  • Gradual Text Updates — Replaces the percentage bar. Changes text after reaching certain point thresholds.
  • None — For those who prefer a more intuitive experience.

I hope these options will accommodate various preferences. I think I'll be keeping the 'thoughts and moods' separate from this, however.

(+1)

That sounds very reasonable, thank you for taking my opinion under consideration.