On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you, Unique chars, for your feedback and trying out our game :) We do see your point on the game's conclusion, and it's current monotonous nature, we are working to fix these issues post jam voting period. We are glad you enjoyed the visual style and the game music!

We used Phaser as our game engine, which has robust support for any type of well-supported graphics you may have for your game. Additionally, we used Texture Packer by CodeAndWeb for packing our sprites.

Did you like Phaser after testing it out ?

(1 edit)

As for Phaser, did I like it, I will say that I definitely did! I liked how many useful features Phaser offers out of the box, I also saw that there are many plugins for it, which shows its popularity, but I did not specifically use them, because I wanted to evaluate Phaser itself, without additional plugins to it.

They also have short and at the same time full notes on its capabilities and, in parallel, a large pool of examples, which were quite enough to get started.

I won't say that I touched everything, but from what I used for the game, I was quite comfortable. There are a few things I didn't get around to researching, like uploading files as individual scenes in tandem with Webpack, but overall I had a nice experience! Thanks Phaser ;).

The only thing that added extra work for me was the centering of the elements and their alignment, which I had to write manually all the time. If there was something like CSS-Flex, it would be perfect :D. Have you ever experienced such a case? If so, it's interesting to hear how you coped with it :).

I will be glad to hear interesting cases from your experience using Phaser :).

And with the help of which technologies were the graphics developed?

That's a good experience you had, there is a great team and community around phaser, that is why I like it too.

The graphics were developed by a very talented artist maungler whom I developed the game with, he will do a breakdown on how he developed the art and the tools he used.

Sometimes it is a pain centering or placing game items on the canvas but depending on your use case there are some ways to bear the pain.

The origin of a game object determines how it will be positioned. X coordinate increases as you move to the left, Y coordinate increases as you move to the bottom.

There are also inbuilt methods for positioning game objects depending on your use case 

See the following phaser labs

https://labs.phaser.io/index.html?dir=actions/&q=

https://labs.phaser.io/index.html?dir=display/align/&q=

Heh, I must have missed that, I'm glad I asked, thanks for replying!