Thank you, your work and resources inspires me a lot.
crky
Creator of
Recent community posts
That's a good experience you had, there is a great team and community around phaser, that is why I like it too.
The graphics were developed by a very talented artist maungler whom I developed the game with, he will do a breakdown on how he developed the art and the tools he used.
Sometimes it is a pain centering or placing game items on the canvas but depending on your use case there are some ways to bear the pain.
The origin of a game object determines how it will be positioned. X coordinate increases as you move to the left, Y coordinate increases as you move to the bottom.
There are also inbuilt methods for positioning game objects depending on your use case
See the following phaser labs
Thank you, Unique chars, for your feedback and trying out our game :) We do see your point on the game's conclusion, and it's current monotonous nature, we are working to fix these issues post jam voting period. We are glad you enjoyed the visual style and the game music!
We used Phaser as our game engine, which has robust support for any type of well-supported graphics you may have for your game. Additionally, we used Texture Packer by CodeAndWeb for packing our sprites.
Did you like Phaser after testing it out ?
@oldretrogames checkout this tool for most common JavaScript canvas libraries and framework performance comparison.
https://benchmarks.slaylines.io/p5.html. It's interesting you use p5.js, I know there is a great community of creative coding stuff done with p5. I will explore it. Phaser JS is a fully fledged HTML5 gaming framework, check it out
"You're right, the game focuses on psychological horror that becomes more intense with repetition. I'm interested to know what elements would make the horror aspect feel more justified for you. Are there any specific themes, scares, or mechanics you'd like to see? Also, what level did you manage to reach? Thank you for trying it out!"