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The intro is absolute kino!

Started my ordeal as a swayal witch, just because of her transparent appearance! Turned out, her magic doesnt use mana. Good for me, i could heal every little wound with a right click now. The atmosphere is classic Vita Brevis, a calm and harmonic, yet sad music and historic surroundings are always nice. The sprite men at the camp looked funny up close, especially waving in the wind like they are foliage. Only went down to them to die because i didnt find the way forward. I followed the other trail before up until the chest and killed some pale men (Sranc i think they're called?).

Anyhow, the jank is strong in this one and maybe stronger for someone using a german keyboard. Got stuck in conversations multiple times because i had no cursor to pick answers. The settings told me its the arrow down. This was a lie however as it did nothing. Rebinding to that key was not possible because it said "the key is not available". Sometimes i managed to get further in a conversation because i somehow retained the cursor from looking in my inventory beforehand i guess. Said inventory betrayed me at first too: i swapped my staff for the shield i had in there, just to see no shield on my witch. So i wanted to switch back, just to get the message "requirements not met". So no staff either. Didnt really matter since the witch is too strong even with her bare hands and mammaries.

The movement and controls were weird for me. Tried controller at first, but its useless in the menu. When in game, it kinda works, but i dont know what button does what, so i switched to mouse and keyboard. The mouse sensitivity was a bit too weak for my tastes and i didnt find an option to change it, but i managed. Another bug of the options menu when in game, is that the keybind settings overlap once you hit escape while having them open once. Open the menu again and voila: keybind settings above the rest.

Tried a second run as Coithus Grimmel (which is a really funny name to me) and tried the tutorial. A few new things happened there, like trying his beast summoning skill but not seeing any summoned beast, the control options for the summon were visible though. I wish i could play around with that and see what everything does. Then i headed to that closed gate with the lever. I pulled the lever, but nothing happened. Approaching the gate made the enemies behind it glitch towards me, some roman soldiers appeared out of nowhere to help, but to no avail. Coithus penetrated the floor and fell into the void.

Oh and one more thing that i noticed: all the VFX, like blood splatters and fire/smoke from spells seem to be locked onto its characters position/rotation, making it look really weird. This can probably be fixed pretty easily and make the battles look way better.


Hopefully you can make use of my descriptions to polish and fix things, because it seems like a possibly larger long-term project with lots of potential and fun to be had. Couldn't help but see all those things in the keybinds like shape shifting, which makes me want to see it in action!

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thank you so much for the detailed feedback and sorry for the excessive jank! i appreciate you for slogging through it!!!

going to see how many of these bugs you mentioned i can fix this afternoon before work, and hopefully get a new build up right away.

i'm gonna do that right now, then get back to you on some of the other points you brought up. 

thanks again for playing <3

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Did a quick check on the new version and i think theres something really wonky with the input handling. I can now rebind keys as i like and for some actions it also works when pressing the key, but others, like showing the cursor, dont. I only now understood that "center mouse" meant to click the middle mouse button lol. Which makes sense, because the default binding now says M2. But rebinding it to P for instance, doesnt work for me. Putting other actions on the same key do, however.

Whats really confusing for me though, when playing as the witch, left/right clicking uses spells and i can only attack physically when im out of mana (which happens now, yay!). Strong attacks seem to randomly use those spells on slots 1 and 2? 

Anyway i can confirm that mana consumption seems to work now, equipping the staff on the witch does too and she doesn't start with a shield in the inventory anymore. And theres now a projectile firing off when using the right click heal spell?

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you are awesome. thank you so much.
cursor issues, like collider trigger issues, are ever the bane of my existence.

i'm currently pushing out a second hotfix which simply removes the cursor toggle from the keybinds menu. it'll just have to be hardcoded to CenterMouse for now... 
glad mana worked for you now. in the latest fix, i've set the fire orb to a separate spell rather than having it be the secondary fire of the fire wand (thanks for catching that!) also she should no longer insta-heal when casting her shield spell.

your feedback is invaluable, i can't thank you enough Mett! can't wait to do a deep dive into PLUNDERGROUND this weekend!!!

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Just doing my part!

Will check again tomorrow with a fresh mind and try a different class. About the CenterMouse thing, maybe put in a little icon for mouse buttons instead of spelling them out, this might avoid confusion for idiots like me. I remember Elden Ring having a small black mouse icon with a highlighted button doing this, which works like a charm.

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new build is up, hopefully all those things are now fixed or at least band-aided!

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So i downloaded version 5 today and started fresh with an arabian themed scimitar man. Dont remember all the details after the run, but it was the last nation i think. Started at the tutorial, this time the door seemed to open correctly using the lever, but the enemies couldn't get to me like they still collide with it. From the camp i talked to the bossman and took his order to go to the battlefield. The cursor stuff filtered me from this part last time, so having cleared that up opened up the game for me personally.

The big battle was a real hassle. I think other comments already told you about the issues of group fights with allies, but it felt really detrimental to join a fight because of them shoving you around. You had little control over your character in such a big group of people. Hitboxes of attacks made that even worse: the attacks with the scimitar seemed to sometimes not hit at all using the light attacks, so i mostly spammed charged ones. Dodging is almost impossible, because pressing Q didn't instantly roll me away, maybe it needs to cancel the current action and it doesn't? Locking on is very confusing too if theres more than one person. That got even worse with the three-headed-giga-sranc down in the tower. I had to lure him into the hallway and not lock onto him to have a chance of beating him and i did. Its hard to say, but i had the feeling his buddies helped me by shooting arrows in his back. Had a little laugh when i looted him and i got the turtle shell charm three times, but that turned into sadness as "requirements not met" prevented me from using it once again. So much for describing my experience with the whole run.

Had some possible bugs and other issues in there too:

  • before entering the tower theres a chest, when interacting it doesnt seem to do anything but remove the prompt
  • interaction prompts feel off, because they appear but sometimes you still need to adjust your distance before you can interact
  • pressing C to open the character sheet shows 4 buttons to its right, one of which disappears when hovering... sadly i couldnt read what it was for because it disappeared too quickly
  • had a few cases where the game didnt respond, but this only happened when starting the game and focusing something else before it booted up properly and when quitting.... dont think this happened in a build yesterday
  • finally less a bug and more an annoyance: while sprinting its hard to stop doing so, you seem to need to fully stop moving... releasing both shift and W isnt enough if you press W again briefly afterwards

Apart from all that, i checked the witch once again for the right click action (the shield) and it doesnt shoot projectiles anymore. The general appeal of the game is pretty rad i can now say after having seen the real thing. Big meaty battles, with lots of slashing sounds and blood is disturbingly satisfying. Ambiance and music do a lot too, like others said and it delivers that feel of a big war going on, which is great!