The intro is absolute kino!
Started my ordeal as a swayal witch, just because of her transparent appearance! Turned out, her magic doesnt use mana. Good for me, i could heal every little wound with a right click now. The atmosphere is classic Vita Brevis, a calm and harmonic, yet sad music and historic surroundings are always nice. The sprite men at the camp looked funny up close, especially waving in the wind like they are foliage. Only went down to them to die because i didnt find the way forward. I followed the other trail before up until the chest and killed some pale men (Sranc i think they're called?).
Anyhow, the jank is strong in this one and maybe stronger for someone using a german keyboard. Got stuck in conversations multiple times because i had no cursor to pick answers. The settings told me its the arrow down. This was a lie however as it did nothing. Rebinding to that key was not possible because it said "the key is not available". Sometimes i managed to get further in a conversation because i somehow retained the cursor from looking in my inventory beforehand i guess. Said inventory betrayed me at first too: i swapped my staff for the shield i had in there, just to see no shield on my witch. So i wanted to switch back, just to get the message "requirements not met". So no staff either. Didnt really matter since the witch is too strong even with her bare hands and mammaries.
The movement and controls were weird for me. Tried controller at first, but its useless in the menu. When in game, it kinda works, but i dont know what button does what, so i switched to mouse and keyboard. The mouse sensitivity was a bit too weak for my tastes and i didnt find an option to change it, but i managed. Another bug of the options menu when in game, is that the keybind settings overlap once you hit escape while having them open once. Open the menu again and voila: keybind settings above the rest.
Tried a second run as Coithus Grimmel (which is a really funny name to me) and tried the tutorial. A few new things happened there, like trying his beast summoning skill but not seeing any summoned beast, the control options for the summon were visible though. I wish i could play around with that and see what everything does. Then i headed to that closed gate with the lever. I pulled the lever, but nothing happened. Approaching the gate made the enemies behind it glitch towards me, some roman soldiers appeared out of nowhere to help, but to no avail. Coithus penetrated the floor and fell into the void.
Oh and one more thing that i noticed: all the VFX, like blood splatters and fire/smoke from spells seem to be locked onto its characters position/rotation, making it look really weird. This can probably be fixed pretty easily and make the battles look way better.
Hopefully you can make use of my descriptions to polish and fix things, because it seems like a possibly larger long-term project with lots of potential and fun to be had. Couldn't help but see all those things in the keybinds like shape shifting, which makes me want to see it in action!