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(+1)

thank you so much for the detailed feedback and sorry for the excessive jank! i appreciate you for slogging through it!!!

going to see how many of these bugs you mentioned i can fix this afternoon before work, and hopefully get a new build up right away.

i'm gonna do that right now, then get back to you on some of the other points you brought up. 

thanks again for playing <3

(+1)

Did a quick check on the new version and i think theres something really wonky with the input handling. I can now rebind keys as i like and for some actions it also works when pressing the key, but others, like showing the cursor, dont. I only now understood that "center mouse" meant to click the middle mouse button lol. Which makes sense, because the default binding now says M2. But rebinding it to P for instance, doesnt work for me. Putting other actions on the same key do, however.

Whats really confusing for me though, when playing as the witch, left/right clicking uses spells and i can only attack physically when im out of mana (which happens now, yay!). Strong attacks seem to randomly use those spells on slots 1 and 2? 

Anyway i can confirm that mana consumption seems to work now, equipping the staff on the witch does too and she doesn't start with a shield in the inventory anymore. And theres now a projectile firing off when using the right click heal spell?

(+1)

you are awesome. thank you so much.
cursor issues, like collider trigger issues, are ever the bane of my existence.

i'm currently pushing out a second hotfix which simply removes the cursor toggle from the keybinds menu. it'll just have to be hardcoded to CenterMouse for now... 
glad mana worked for you now. in the latest fix, i've set the fire orb to a separate spell rather than having it be the secondary fire of the fire wand (thanks for catching that!) also she should no longer insta-heal when casting her shield spell.

your feedback is invaluable, i can't thank you enough Mett! can't wait to do a deep dive into PLUNDERGROUND this weekend!!!

(+1)

Just doing my part!

Will check again tomorrow with a fresh mind and try a different class. About the CenterMouse thing, maybe put in a little icon for mouse buttons instead of spelling them out, this might avoid confusion for idiots like me. I remember Elden Ring having a small black mouse icon with a highlighted button doing this, which works like a charm.

(+1)

new build is up, hopefully all those things are now fixed or at least band-aided!

(+1)

So i downloaded version 5 today and started fresh with an arabian themed scimitar man. Dont remember all the details after the run, but it was the last nation i think. Started at the tutorial, this time the door seemed to open correctly using the lever, but the enemies couldn't get to me like they still collide with it. From the camp i talked to the bossman and took his order to go to the battlefield. The cursor stuff filtered me from this part last time, so having cleared that up opened up the game for me personally.

The big battle was a real hassle. I think other comments already told you about the issues of group fights with allies, but it felt really detrimental to join a fight because of them shoving you around. You had little control over your character in such a big group of people. Hitboxes of attacks made that even worse: the attacks with the scimitar seemed to sometimes not hit at all using the light attacks, so i mostly spammed charged ones. Dodging is almost impossible, because pressing Q didn't instantly roll me away, maybe it needs to cancel the current action and it doesn't? Locking on is very confusing too if theres more than one person. That got even worse with the three-headed-giga-sranc down in the tower. I had to lure him into the hallway and not lock onto him to have a chance of beating him and i did. Its hard to say, but i had the feeling his buddies helped me by shooting arrows in his back. Had a little laugh when i looted him and i got the turtle shell charm three times, but that turned into sadness as "requirements not met" prevented me from using it once again. So much for describing my experience with the whole run.

Had some possible bugs and other issues in there too:

  • before entering the tower theres a chest, when interacting it doesnt seem to do anything but remove the prompt
  • interaction prompts feel off, because they appear but sometimes you still need to adjust your distance before you can interact
  • pressing C to open the character sheet shows 4 buttons to its right, one of which disappears when hovering... sadly i couldnt read what it was for because it disappeared too quickly
  • had a few cases where the game didnt respond, but this only happened when starting the game and focusing something else before it booted up properly and when quitting.... dont think this happened in a build yesterday
  • finally less a bug and more an annoyance: while sprinting its hard to stop doing so, you seem to need to fully stop moving... releasing both shift and W isnt enough if you press W again briefly afterwards

Apart from all that, i checked the witch once again for the right click action (the shield) and it doesnt shoot projectiles anymore. The general appeal of the game is pretty rad i can now say after having seen the real thing. Big meaty battles, with lots of slashing sounds and blood is disturbingly satisfying. Ambiance and music do a lot too, like others said and it delivers that feel of a big war going on, which is great!