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(+1)

seems pretty similar to the previous build.
i know that it doesn't feel like a priority early on, but i really think that you should add some placeholder sounds, it helps immensely not only to make demos more enjoyable for playtesters, but also for your own motivation while you work on your game. it's vital for gamefeel.

look at the other tank game in this dd, it's a prototype and yet it's so satisfying to play because i can hear the noise of the tank moving around, the shots being fired and the projectiles hitting the armor.

(+1)

You're right about sound effects, thanks for the feedback.