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cultist

I want

I wish I had more time for longer games. I don’t play orblikes much but this and Plunderground have been quite fun. I got up to the first boss dude while watching your stream of my game and had to stop.

One nitpick, scrolling with the scroll wheel is often very slow and on some pages it doesn’t seem to work at all. More importantly it seems collision in doorways is a bit borked. Trying to melee enemies funneling them into a doorway I seem to miss every time.

I think I done goofed with my stats, spreading them way too thin by mixing sword and wand. That’s on me, I don’t play a lot of orblikes. That said, the mechanics are pretty simple and easy to pick up. I remember it being solid last time I played so good you didn’t mess with the formula too early in the game.

Nice dismemberment with the gorilla dudes, that was cool. It’s been a long time since I last played but I also don’t remember clothes changing your appearance which is a welcome addition.

Do the obelisks curse you or something? I didn’t see any effects. Maybe that’s just something I’d need to play more to figure out.

I like the combat arts, good way to make mana useful for non-magic characters.

cultist is not for lewd!

> scroll wheel is often very slow and on some pages it doesn’t seem to work at all. 

this is strange, first time i hear of this. do you mean with NPCs, or the player's UI?

>collision in doorways is a bit borked.

yeah - if two enemies stand near one another, you always end up trying to attack the one farther away which is beyond your reach, so you just stand there helplessly as they beat you. i need to figure out how to fix this.

>Do the obelisks curse you or something? I didn’t see any effects. Maybe that’s just something I’d need to play more to figure out.

they apply a random effect on you with a cryptic message. it's something i'm still trying to get "just right" - i don't want the player being told "you have lost 2 Strength" but at the same time i want to push them to investigate what changed without making it too cryptic. in general the whole game has a feel of "i'm not sure what this is, and i want to find out" and i want to push the player to be inquisitive.

anyway. thanks for playing and the feedback, and i hope our stream was of use to you!